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<!DOCTYPE HTML>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Zhihao Liu (RyuZhihao123)</title>
<meta name="author" content="Zhihao Liu">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" type="text/css" href="stylesheet.css">
<link rel="icon" type="image/png" href="images/seal_icon.png">
</head>
<body>
<table style="width:100%;max-width:950px;border:0px;border-spacing:0px;border-collapse:separate;margin-right:auto;margin-left:auto;">
<tbody>
<tr style="padding:0px">
<td style="padding:0px">
<!-- header -->
<table style="width:100%;border:0px;border-spacing:0px;border-collapse:separate;margin-right:auto;margin-left:auto;">
<tbody>
<tr style="padding:0px">
<td style="padding:2.5%;width:63%;vertical-align:middle">
<p style="text-align:center">
<name>Zhihao Liu </name> 刘 志浩<br><br>
Email: liuzh96 (at) outlook.com
</p>
<p style="text-align:justify">
Hi, I am Zhihao, currently a first year Ph.D. student at <b>The University of Tokyo</b> (UTokyo), advised by <b><a href="https://naotoyokoya.com/">Prof. Naoto Yokoya</a> </b>(at <a href="https://www.ms.k.u-tokyo.ac.jp/">Sugiyama-Yokoya-Ishida Lab</a>). I am also affliated with <b>RIKEN AIP</b> as a junior research assistant. My interest lies at the intersection of computer graphics, geometry modeling and 3D vision.
<br>
<!-- 我来自中国的山东省(一个有漂亮海景的地方)。现在住在东京旁边的千叶县。因为不太会做饭,所以平时主要靠便当解决肚子饿的问题。<br>
こんにちは、Zhihaoと申します。2023年から千葉県に住んでいます。普段は特に趣味というものはないのですが、サイクリングと絵を描くことをたまに楽しんでいます。よろしくお願いいたします ! ^_^ -->
</p>
<p style="text-align:center">
<!-- <a href="https://scholar.google.com/citations?user=3SNYa0EAAAAJ">Google Scholar</a>  / 
<a href="https://space.bilibili.com/8109631">Bilibili</a> / 
<a href="https://github.com/RyuZhihao123">Github</a> 
/ <a href="https://ryuzhihao123.github.io/index-cn.html">中文</a> /  -->
 <a href="https://github.com/RyuZhihao123">[Github]</a>  
<a href="https://space.bilibili.com/8109631">[Bilibili]</a>  
<!-- <a href="https://ryuzhihao123.github.io/index-cn.html">[中文]</a>   -->
</p>
</td>
<td style="padding:2.5%;width:18%;max-width:18%">
<a href="image/profile.png"><img style="width:100%;max-width:100%;border-radius:50%;" alt="profile photo"
src="image/profile.png" class="hoverZoomLink"></a>
</td>
</tr>
</tbody>
</table>
<HR align=center width=920 color=#987cb9 SIZE=2>
<table style="width:100%;border:0px;border-spacing:0px;border-collapse:separate;margin-right:auto;margin-left:auto;">
<tbody>
<tr>
<td style="padding:10px;width:100%;vertical-align:middle">
<heading>Employment</heading>
</td>
</tr>
</tbody>
</table>
<!-- work experiences -->
<table style="width:100%;border:0px;border-spacing:0px;border-collapse:separate;margin-right:auto;margin-left:auto;">
<tbody>
<tr>
<td style="padding:10px; width:5%;vertical-align:middle">
<img src='image/tencent.jpg' width="100">
</td>
<td style="padding:10px;width:95%;vertical-align:middle;line-height:1.5">
<papertitle>Tencent (Shenzhen) Technology Ltd.</papertitle>
             <strong>Graphics Engineer (Regular employee).</strong>
                 2021.
<br>
Before my PhD, I worked as a graphics engineer at <u> Game AI & Digital Content Research Center, Tencent IEG</u> (<b>腾讯IEG</b> <a href="https://gcloud.tencent.com/pages/research/game-ai.html">游戏AI研究中心</a>), developing techniques on facial motion capture, etc.
<p></p>
<!-- <p>The monocular depth estimates produced by fully convolutional networks can be used to inform intrinsic image estimation.</p> -->
</td>
</tr>
</tbody>
</table>
<!-- publications -->
<HR align=center width=920 color=#987cb9 SIZE=2>
<table style="width:100%;border:0px;border-spacing:0px;border-collapse:separate;margin-right:auto;margin-left:auto;">
<tbody>
<tr>
<td style="padding:10px;width:100%;vertical-align:middle">
<heading>Publications</heading>
</td>
</tr>
</tbody>
</table>
<table style="width:100%;border:0px;border-spacing:0px;border-collapse:separate;margin-right:auto;margin-left:auto;">
<tbody>
<tr>
<td style="padding:10px;width:100%;vertical-align:middle">
<b>--- Papers as Primary Author: </b>
(*) indicates co-first authors with equal contribution.
</td>
</tr>
</tbody>
</table>
<table style="width:100%;border:0px;border-spacing:0px;border-collapse:separate;margin-right:auto;margin-left:auto;">
<tbody>
<!-- paper -->
<tr>
<td style="padding:20px; width:25%;vertical-align:middle">
<img src='image/paper6.png' width="200">
</td>
<td style="padding:20px;width:75%;vertical-align:middle;line-height:1.5">
<papertitle>DeepTreeSketch: Neural Graph Prediction for Faithful 3D Tree Modeling from Sketches.</papertitle>
<br>
<u><b>Zhihao Liu</b></u>, Yu Li, Fangyuan Tu, Ruiyuan Zhang,
Zhanglin Cheng, <a href="https://naotoyokoya.com/">Naoto Yokoya</a>.
<br>
<em>ACM CHI conference on Human Factors in Computing Systems</em> <b>(CHI)</b>. 2024.
<br>
➜
<!-- <a href="https://ryuzhihao123.github.io/">[pdf]</a> -->
<!-- [pdf][video][codes] <b>(Accepted on Mar.13, 2024. Will be updated soon.)</b> -->
<a href="https://dl.acm.org/doi/10.1145/3613904.3642125">[pdf]</a>
<a href="https://drive.google.com/file/d/1Kvj47Ckju43i9IpJ6OjWzE2ZkxVbOFTX/view?usp=sharing">[video1]</a>
<a href="https://drive.google.com/file/d/1YNooKZMfFbwdyMv2JzuzhmUu7tJSMahL/view?usp=sharing">[video2]</a>
<a href="https://github.com/RyuZhihao123/CHITreeProject">[GitHub]</a>
    (Core-A*, CCF-A)
<p></p>
<!-- <p>The monocular depth estimates produced by fully convolutional networks can be used to inform intrinsic image estimation.</p> -->
</td>
</tr>
<!-- <tr>
<td style="padding:0px; width:25%;vertical-align:middle">
- Before UTokyo.
</td>
<td style="padding:0px;width:75%;vertical-align:middle;">
</td>
</tr> -->
<!-- paper -->
<tr>
<td style="padding:20px; width:25%;vertical-align:middle">
<img src='image/paper_cv24.png' width="200">
</td>
<td style="padding:20px;width:75%;vertical-align:middle;line-height:1.5">
<papertitle>SVDTree: Semantic Voxel Diffusion for 3D Tree Generation.</papertitle>
<br>
<!-- <span style="background-color:#FFF2CC">(Joint first authors)</span></b> -->
Yuan Li*, <b><u>Zhihao Liu* (Joint first authors)</b></u>, <a href="https://www.cs.purdue.edu/homes/bbenes/">Bedrich Benes</a>, Xiaopeng Zhang, <a href="http://jianweiguo.net/">Jianwei Guo</a>.
<br>
<em>IEEE/CVF Computer Vision and Pattern Recognition Conference</em> <b>(CVPR)</b>. 2024.
<br>
➜
<!-- <a href="https://ryuzhihao123.github.io/">[pdf]</a> -->
<!-- [pdf][codes] <b>(Conditionally Accepted. Will be updated soon.)</b> -->
<a href="https://openaccess.thecvf.com/content/CVPR2024/papers/Li_SVDTree_Semantic_Voxel_Diffusion_for_Single_Image_Tree_Reconstruction_CVPR_2024_paper.pdf">[pdf]</a>
<a href="https://jianweiguo.net/publications/papers/2024_CVPR_SVDTree_supp.pdf">[supp]</a>
<a href="https://github.com/RyuZhihao123/SVDTree">[GitHub]</a>
    (Core-A*, CCF-A)
<p></p>
<!-- <p>The monocular depth estimates produced by fully convolutional networks can be used to inform intrinsic image estimation.</p> -->
</td>
</tr>
<!-- paper -->
<tr>
<td style="padding:20px; width:25%;vertical-align:middle">
<img src='image/paper4.png' width="200">
</td>
<td style="padding:20px;width:75%;vertical-align:middle;line-height:1.5">
<papertitle>BuildingSketch: Freehand Mid-Air Sketching for Building Modeling.</papertitle>
<br>
<b><u>Zhihao Liu</u></b>, Fanxing Zhang, Zhanglin Cheng.
<br>
<em>IEEE International Symposium on Mixed and Augmented Reality</em> <b>(ISMAR)</b>. 2021.
<br>
➜ <a href="data/ismar21_building.pdf">[pdf]</a>
<a href="https://www.bilibili.com/video/BV1wQ4y1z79K?spm_id_from=333.999.0.0">[video]</a> <a href="https://github.com/RyuZhihao123/ISMAR_Building">[GitHub]</a>
    (CORE-A*, CCF-B)
<p></p>
<!-- <p>The monocular depth estimates produced by fully convolutional networks can be used to inform intrinsic image estimation.</p> -->
</td>
</tr>
<!-- paper -->
<tr>
<td style="padding:20px; width:25%;vertical-align:middle">
<img src='image/paper2.png' width="200">
</td>
<td style="padding:20px;width:75%;vertical-align:middle;line-height:1.5">
<papertitle>Mid-Air Finger Sketching for Tree Modeling.</papertitle>
<br>
<!-- <span style="background-color:#FFF2CC">(Joint first authors)</span></b> -->
F. Zhang*, <b><u>Zhihao Liu* (Joint first authors)</u></b>, Z. Cheng, <a
href="https://www.cgmi.uni-konstanz.de/en/persons/prof-dr-oliver-deussen/">Oliver
Deussen</a>, <a href="http://cfcs.pku.edu.cn/baoquan/">Baoquan Chen</a>, <a
href="http://www.yunhaiwang.net/">Yunhai Wang</a>.
<br>
<em>IEEE Conference on Virtual Reality and 3D User Interfaces</em> <b>(VR)</b>. 2021.
<br>
➜ <a href="data/VR21_tree.pdf">[pdf]</a>
<a href="https://www.bilibili.com/video/BV1Lv41187iv/?spm_id_from=333.999.0.0&vd_source=5bc0828e0523a30cb9554d39e9246eaa">[video]</a>
<a href="https://github.com/RyuZhihao123/VR_TreeModeling">[GitHub]</a>
    (CORE-A*, CCF-A)
<p></p>
<!-- <p>The monocular depth estimates produced by fully convolutional networks can be used to inform intrinsic image estimation.</p> -->
</td>
</tr>
<!-- paper -->
<tr>
<td style="padding:20px; width:25%;vertical-align:middle">
<img src='image/paper1.png' width="200">
</td>
<td style="padding:20px;width:75%;vertical-align:middle;line-height:1.5">
<papertitle>Single Image Tree Reconstruction via Adversarial Network.</papertitle>
<br>
<u><b>Zhihao Liu</b></u>, Kai Wu,
<a href="http://jianweiguo.net/">Jianwei Guo</a>, <a href="http://www.yunhaiwang.net/">Yunhai
Wang</a>, <a href="https://www.cgmi.uni-konstanz.de/en/persons/prof-dr-oliver-deussen/">Oliver
Deussen</a>, Zhanglin Cheng.
<br>
<em>Graphical Models</em> <b>(GM)</b>. 2021.
<br>
➜ <a href="https://doi.org/10.1016/j.gmod.2021.101115">[pdf]</a>
<a href="https://www.bilibili.com/video/BV1Yv41147tP">[video]</a>
<a href="https://github.com/RyuZhihao123/GM_2021">[GitHub]</a>
    (CCF-B, SCI CiteScore Q1)
<p></p>
<!-- <p>The monocular depth estimates produced by fully convolutional networks can be used to inform intrinsic image estimation.</p> -->
</td>
</tr>
<!-- paper -->
<tr>
<td style="padding:20px; width:25%;vertical-align:middle">
<img src='image/paper3.png' width="200">
</td>
<td style="padding:20px;width:75%;vertical-align:middle;line-height:1.5">
<papertitle>Interactive Modeling of Trees using VR Devices.</papertitle>
<br>
<u><b>Zhihao Liu</b></u>, Ce Shen, Zhi Li, Tingyu Weng, <a href="https://www.cgmi.uni-konstanz.de/en/persons/prof-dr-oliver-deussen/">Oliver Deussen</a>, <a href="https://dblp.uni-trier.de/pid/218/0825.html">Zhanglin Cheng</a>, <a href="http://haptic.buaa.edu.cn/EN/English_team_WangDangxiao.htm">Dangxiao Wang</a>.
<br>
<em>IEEE International Conference on Virtual Reality and Visualization</em>. 2019.
<br>
➜ <a href="https://ieeexplore.ieee.org/document/9212896">[pdf]</a>
<a href="https://github.com/RyuZhihao123/VR_Tree_Modeling">[GitHub]</a>
    (CCF-C)
<p></p>
</td>
</tr>
</tbody>
</table>
<table style="width:100%;border:0px;border-spacing:0px;border-collapse:separate;margin-right:auto;margin-left:auto;">
<tbody>
<tr>
<td style="padding:10px;width:100%;vertical-align:middle">
<b>--- Other Papers: </b> </br>
<p>
<papertitle> VRTree: Example-Based 3D Interactive Tree Modeling in Virtual Reality.</papertitle>
<br>
  Di Wu, Mingxin Yang, <b>Zhihao Liu</b>, Fangyuan Tu, Zhanglin Cheng.
<br>
  <em>Computer Graphics Forum</em> <b>(CGF)</b>. 2024.
<a href="data/CGF_24_LobeVRTree.pdf">[pdf]</a>
  (CCF-B)
</p>
</td>
</tr>
</tbody>
</table>
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<HR align=center width=920 color=#987cb9 SIZE=2>
<table style="width:100%;border:0px;border-spacing:0px;border-collapse:separate;margin-right:auto;margin-left:auto;">
<tbody>
<tr>
<td style="padding:10px;width:100%;vertical-align:middle">
<heading>Selected Personal Projects</heading>
</td>
</tr>
</tbody>
</table>
<!--------------PERSONAL PROJECTS START---------------------------------->
<table style="width:100%;border:0px;border-spacing:0px;border-collapse:separate;margin-right:auto;margin-left:auto;">
<tbody>
<!-- project -->
<tr>
<td style="padding:20px; width:20%;vertical-align:middle">
<img src='image/project0.png' width="200">
</td>
<td style="padding:20px;width:75%;vertical-align:middle">
<projecttitle>Parametric 3D Tree Modeling. 2017</projecttitle>
<br>
<p> This is my implementation of the parametric L-system algorithm for 3D tree modeling. One can use it to automatically produce different types of trees by adjusting the structural rules and procedural parameters.<HR align=center SIZE=1><font color="red"> <strong> [News]</strong> </font> My code was also used by a recent paper in <font color="red"> <b> SIGGRAPH (ToG)</b></font>. Please see their Acknowledgement section:<br>- <strong>TreePartNet: Neural Decomposition of Point Clouds for 3D Tree Reconstruction.</strong></i> <br> - <strong>SIGGRAPH Asia 2021</strong></i>. <a href="https://vcc.tech/research/2021/TreePartNet">[Project]</a>
</p>
</td>
</tr>
<!-- project -->
<tr>
<td style="padding:20px; width:20%;vertical-align:middle">
<img src='image/proj-sketch.png' width="200">
</td>
<td style="padding:20px;width:75%;vertical-align:middle">
<projecttitle>Interactive Plant Modeling Software. 2018</projecttitle>
<br>
<p></p>
<p> This is the old version software of our recent Paper DeepTreeSketch. This tool enables users to easily design 3D tree models from 2D sketches. <b>The use of this software doesn't require any configuration in Windows 10+ operating systems </b> since it is based on only computer graphics algorithms without using deep neural networks. Please feel free to have a try! </p>
➜ <a href="https://github.com/RyuZhihao123/TreeDesigner17">[GitHub & Software]</a>
<a href="https://drive.google.com/file/d/1DacX4doX6oevivpZYOWCYfSVtomccKgG/view?usp=sharing">[Video]</a>
</a>
</td>
</tr>
<!-- project -->
<tr>
<td style="padding:20px; width:20%;vertical-align:middle">
<img src='image/project-fluid-1.png' width="200">
</td>
<td style="padding:20px;width:75%;vertical-align:middle">
<projecttitle>Physical Fluid Simulation. 2021</projecttitle>
<br>
<p> This project is to pysically simulate the fluid deformation based on the Affine Particle-In-Cell method (APIC), which is originally introduced by a <i>SIGGRAPH</i> paper
<a href="https://dl.acm.org/doi/10.1145/2766996"
target="_blank">[Jiang et al.]</a>. The algorithm is basically implemented in C++, while a few parts of numerical computation are achieved in Python and CUDA. The images are all rendered offine using the basic Ray-Tracing with OpenGL and C++.
</p>
➜ <a href="https://www.bilibili.com/video/BV11m4y1F7c6">[video]</a>
</td>
</tr>
<!-- project -->
<tr>
<td style="padding:20px; width:20%;vertical-align:middle">
<img src='image/project-coral.png' width="200">
</td>
<td style="padding:20px;width:75%;vertical-align:middle">
<projecttitle>3D Coral Rugosity. 2022</projecttitle>
<br>
<p> This is an open-source software that I implemened for visualizing the 3D corals and interactively obtaining its rugosity.
<ins>This tool has been already used by a few ocean biologists in their researches.</ins> It is implemented using C++ and OpenGL.
</p>
➜ <a href="https://github.com/RyuZhihao123/CoralRugosity3D-Zhihao">[Github code]</a>
</td>
</tr>
<!-- project -->
<tr>
<td style="padding:20px; width:20%;vertical-align:middle">
<img src='image/project2.png' width="200">
</td>
<td style="padding:20px;width:75%;vertical-align:middle">
<projecttitle>LowPoly-style Image Generator. 2018</projecttitle>
<br>
<p> I tried to reproduce a journal paper published in <i>the Visual Computer</i> <a href="https://link.springer.com/article/10.1007/s00371-015-1082-2" target="_blank">[Gai et al.]</a> during my undergraduate time. It translates the input images into the popular low-polygon fashion style.
</p>
➜ <a href="https://github.com/RyuZhihao123/LowPoly-Image-Converter/tree/master">[Github code]</a>
</td>
</tr>
<!-- project -->
<tr>
<td style="padding:20px; width:20%;vertical-align:middle">
<img src='image/proj_l_system.png' width="200">
</td>
<td style="padding:20px;width:75%;vertical-align:middle">
<projecttitle>Realistic Houseplant Modeling. 2021</projecttitle>
<br>
<p></p>
<p> I implemented a very powerful 3D modeling engine for plants by using a grammar-based growing algorithm, which supports parameter control and algebra expression for designing various plant species.
</p>
</td>
</tr>
<!-- project -->
<tr>
<td style="padding:20px; width:20%;vertical-align:middle">
<img src='image/project4.png' width="200">
</td>
<td style="padding:20px;width:75%;vertical-align:middle">
<projecttitle>Non-Photorealistic Rendering. 2016</projecttitle>
<br>
<p></p>
<p>I implemented several NPR effects with OpenGL, for example, the pencil drawing and oil painter etc.,
with reference to a popular <a href="http://www.realtimerendering.com/">book</a> titled
'real-time rendering'.
</p>
➜ <a href="https://www.bilibili.com/video/BV1Fb411S76h">[video]</a>
</td>
</tr>
<!-- project -->
<tr>
<td style="padding:20px; width:20%;vertical-align:middle">
<img src='image/minecraft-2.png' width="200">
</td>
<td style="padding:20px;width:75%;vertical-align:middle">
<projecttitle>Simple Minecraft in 2 Days using OpenGL! 2021</projecttitle>
<br>
<p></p>
<!-- <p> Yes...I reproduced the Minecraft again based on my previous program... But this time the rendering effects and efficiency were heavily improved (shadow mapping, 200 FPS, diverse customizable materials, etc.). The caves were generated procedurally by using 3D simplex noise algorithm.</p> -->
<p> I tried to develope a simple but nice
looking Minecraft using OpenGL within only two days. It supports infinite terrain, shadow mappimg, dynamic water as well as diverse customizable materials. The scene can be rendered very efficiently (around 150 FPS). The caves were generated procedurally by using 3D simplex noise algorithm. Moreover, the players can freely
construct their own buildings. </p>
➜ <a href="https://www.bilibili.com/video/BV1zq4y1y7zm/">[video]</a>
</td>
</tr>
</tbody>
</table> <!-----PERSONAL PROJECTS END---->
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<HR align=center width=920 color=#987cb9 SIZE=2>
<table width="100%" align="center" border="0" cellspacing="0" cellpadding="10">
<tbody>
<tr>
<td>
<heading>Awards</heading>
(一些奖励)
</td>
</tr>
</tbody>
</table>
<table width="100%" align="center" border="0" cellpadding="20">
<tbody>
<tr>
<td width="75%" valign="center">
<award>
<papertitle>>>></papertitle> National Scholarships   (国家奖学金). 2015, 2016, 2017.<br>
<papertitle>>>></papertitle> Provincial Merit Student Award (山东省省级三好学生). 2014. <br>
<papertitle>>>></papertitle> Chinese Physics Middle School Olympic Competition, Second Prize (物理奥赛,山东省排名65/1800) 2013.
</award>
</td>
</tr>
</tbody>
</table>
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<HR align=center width=920 color=#987cb9 SIZE=2>
<table width="100%" align="center" border="0" cellspacing="0" cellpadding="10">
<tbody>
<tr>
<td>
<heading>Miscellaneous</heading>
(乱七八糟)
</td>
</tr>
</tbody>
</table>
<table width="100%" align="center" border="0" cellpadding="20">
<tbody>
<tr>
<td width="75%" valign="center">
<subheading>+ Favorite Games:</subheading> <br><br>
<img src='image/logo/logo-genshin.jpg' height="90">
<img src='image/logo/logo-lol.png' height="90">
<img src='image/logo/logo-onmyoji.png' height="90">
<img src='image/logo/logo-zero.png' height="90">
<!-- <img src='image/logo/logo-dmc.png' height="90"> -->
<img src='image/logo/logo-terraria.png' height="90">
<img src='image/logo/logo-sky.jpg' height="90">
<img src='image/logo/logo-starve.png' height="90">
<!-- <img src='image/logo/logo-ff.png' height="90"> -->
</td>
</tr>
</tbody>
</table>
<table style="width:100%;border:0px;border-spacing:0px;border-collapse:separate;margin-right:auto;margin-left:auto;">
<tbody>
<tr>
<td style="padding:0px">
<br>
<p style="text-align:right;font-size:small;">
Thank <a href="https://jonbarron.info/">Jon Barron</a> for this nice template!
</p>
</td>
</tr>
</tbody>
</table>
</td> <!------THE END OF WHOLE WEBPAGE.----->
</tr>
</tbody>
</table>
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