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This repository has been archived by the owner on Jan 1, 2024. It is now read-only.
I'm just curious if it is/will be possible to map the extra back buttons that these controllers have in DS4Windows in order to treat them as separate buttons/keyboard keys? I noticed in the list of controller inputs there were two that mentioned bottom paddles, but mapping those to a random keyboard key did not type said key when pressed.
Is this something that's possible to do? I know with the official 8BitDo software that you can only map other buttons on the controller to these extra back paddles, but I was really hoping to use DS4Windows to be able to map completely unique functions to them, so they aren't simply a copy of already existing buttons.
The official software allows you to record a macro, but that also just lets you use controller inputs using buttons already present on the controller. I read that you can make a macro to make it press a button combination, and then have steam translate that button combination to another function. Is that something that's doable here?
The text was updated successfully, but these errors were encountered:
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I'm just curious if it is/will be possible to map the extra back buttons that these controllers have in DS4Windows in order to treat them as separate buttons/keyboard keys? I noticed in the list of controller inputs there were two that mentioned bottom paddles, but mapping those to a random keyboard key did not type said key when pressed.
Is this something that's possible to do? I know with the official 8BitDo software that you can only map other buttons on the controller to these extra back paddles, but I was really hoping to use DS4Windows to be able to map completely unique functions to them, so they aren't simply a copy of already existing buttons.
The official software allows you to record a macro, but that also just lets you use controller inputs using buttons already present on the controller. I read that you can make a macro to make it press a button combination, and then have steam translate that button combination to another function. Is that something that's doable here?
The text was updated successfully, but these errors were encountered: