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Swiftcanon

Rendering Engine

Prerequisites:

  • Git Client
  • CMake 3.14 or greater
  • Visual Studio / VSCode / XCode / GCC
  • VulkanSDK

NOTE: On MacOS, run: source ~/VulkanSDK/<VulkanVersion>/setup-env.sh

git clone --recursive https://github.com/RutvikPanchal/Swiftcanon.git

VSCode Intellisense config

  • Install C/C++ VSCode Extension
  • Run ./_package.sh
  • Reload VSCode Window and Click on Yes on the C++ Extension notification that pops up asking to configure using /build/compile_commands.json

Windows:

Step 1: cmake -S . -B ./build
Step 2: Open the solution file (in build folder) to launch Visual Studio and the project is ready to run

Linux / MacOS:

Step 1: ./_package_debug.sh
  or
Step 1: ./_package_release.sh
Step 2: ./build/Swiftcanon