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CMakeLists.txt
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CMakeLists.txt
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#
# Copyright(c) 2006 to 2019 ADLINK Technology Limited and others
#
# This program and the accompanying materials are made available under the
# terms of the Eclipse Public License v. 2.0 which is available at
# http://www.eclipse.org/legal/epl-2.0, or the Eclipse Distribution License
# v. 1.0 which is available at
# http://www.eclipse.org/org/documents/edl-v10.php.
#
# SPDX-License-Identifier: EPL-2.0 OR BSD-3-Clause
#
cmake_minimum_required(VERSION 3.7)
# Set a default build type if none was specified
set(default_build_type "RelWithDebInfo")
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to '${default_build_type}' as none was specified.")
set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE
STRING "Choose the type of build." FORCE)
# Set the possible values of build type for cmake-gui
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
# By default the Java-based components get built, but make it possible to disable that: if only the
# core library is required, there's no need to build them, and that in turn eliminates the Maven and
# JDK dependency.
option(BUILD_IDLC "Build IDL preprocessor" ON)
option(BUILD_CONFTOOL "Build configuration file edit tool" ON)
# By default don't treat warnings as errors, else anyone building it with a different compiler that
# just happens to generate a warning, as well as anyone adding or modifying something and making a
# small mistake would run into errors. CI builds can be configured differently.
option(WERROR "Treat compiler warnings as errors" OFF)
FUNCTION(PREPEND var prefix)
SET(listVar "")
FOREACH(f ${ARGN})
LIST(APPEND listVar "${prefix}/${f}")
ENDFOREACH(f)
SET(${var} "${listVar}" PARENT_SCOPE)
ENDFUNCTION(PREPEND)
# Set module path before defining project so platform files will work.
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/Modules")
set(CMAKE_PROJECT_NAME_FULL "Eclipse Cyclone DDS")
project(CycloneDDS VERSION 0.1.0)
# Set some convenience variants of the project-name
string(REPLACE " " "-" CMAKE_PROJECT_NAME_DASHED "${CMAKE_PROJECT_NAME_FULL}")
string(TOUPPER ${CMAKE_PROJECT_NAME} CMAKE_PROJECT_NAME_CAPS)
string(TOLOWER ${CMAKE_PROJECT_NAME} CMAKE_PROJECT_NAME_SMALL)
set(CMAKE_C_STANDARD 99)
if(CMAKE_SYSTEM_NAME STREQUAL "VxWorks")
add_definitions(-std=c99)
endif()
if(${CMAKE_C_COMPILER_ID} STREQUAL "SunPro")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m64 -xc99 -D__restrict=restrict -D__deprecated__=")
set(CMAKE_LINKER_FLAGS "${CMAKE_LINKER_FLAGS} -m64")
elseif(CMAKE_SYSTEM_NAME STREQUAL "SunOS")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m64")
set(CMAKE_LINKER_FLAGS "${CMAKE_LINKER_FLAGS} -m64")
endif()
# Conan
if(EXISTS "${CMAKE_BINARY_DIR}/conanbuildinfo.cmake")
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
if(APPLE)
# By default Conan strips all RPATHs (see conanbuildinfo.cmake), which
# causes tests to fail as the executables cannot find the library target.
# By setting KEEP_RPATHS, Conan does not set CMAKE_SKIP_RPATH and the
# resulting binaries still have the RPATH information. This is fine because
# CMake will strip the build RPATH information in the install step.
#
# NOTE:
# Conan's default approach is to use the "imports" feature, which copies
# all the dependencies into the bin directory. Of course, this doesn't work
# quite that well for libraries generated in this Project (see Conan
# documentation).
#
# See the links below for more information.
# https://github.com/conan-io/conan/issues/337
# https://docs.conan.io/en/latest/howtos/manage_shared_libraries/rpaths.html
# https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/RPATH-handling
conan_basic_setup(KEEP_RPATHS)
else()
conan_basic_setup()
endif()
conan_define_targets()
endif()
# Set reasonably strict warning options for clang, gcc, msvc
# Enable coloured ouput if Ninja is used for building
if("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
#message(STATUS clang)
set(wflags "-Wall"
"-Wextra"
"-Wconversion"
"-Wunused"
"-Wmissing-prototypes"
"-Winfinite-recursion"
"-Wassign-enum"
"-Wcomma"
"-Wmissing-prototypes"
"-Wdocumentation"
"-Wstrict-prototypes"
"-Wconditional-uninitialized"
"-Wshadow")
add_compile_options(${wflags})
if(${WERROR})
add_compile_options(-Werror)
endif()
if("${CMAKE_GENERATOR}" STREQUAL "Ninja")
add_compile_options(-Xclang -fcolor-diagnostics)
endif()
elseif("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU")
#message(STATUS gcc)
add_compile_options(-Wall -Wextra -Wconversion -Wmissing-prototypes)
if(${WERROR})
add_compile_options(-Werror)
endif()
if("${CMAKE_GENERATOR}" STREQUAL "Ninja")
add_compile_options(-fdiagnostics-color=always)
endif()
elseif("${CMAKE_C_COMPILER_ID}" STREQUAL "MSVC")
#message(STATUS msvc)
add_compile_options(/W3)
if(${WERROR})
add_compile_options(/WX)
endif()
endif()
# I don't know how to enable warnings properly so that they are enabled in Xcode projects as well
if(${CMAKE_GENERATOR} STREQUAL "Xcode")
set (CMAKE_XCODE_ATTRIBUTE_CLANG_WARN_EMPTY_BODY YES)
set (CMAKE_XCODE_ATTRIBUTE_GCC_WARN_SHADOW YES)
set (CMAKE_XCODE_ATTRIBUTE_CLANG_WARN_BOOL_CONVERSION YES)
set (CMAKE_XCODE_ATTRIBUTE_CLANG_WARN_CONSTANT_CONVERSION YES)
set (CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION YES)
set (CMAKE_XCODE_ATTRIBUTE_CLANG_WARN_ENUM_CONVERSION YES)
set (CMAKE_XCODE_ATTRIBUTE_CLANG_WARN_FLOAT_CONVERSION YES)
set (CMAKE_XCODE_ATTRIBUTE_CLANG_WARN_INT_CONVERSION YES)
set (CMAKE_XCODE_ATTRIBUTE_CLANG_WARN_NON_LITERAL_NULL_CONVERSION YES)
set (CMAKE_XCODE_ATTRIBUTE_CLANG_WARN_IMPLICIT_SIGN_CONVERSION YES)
set (CMAKE_XCODE_ATTRIBUTE_CLANG_WARN_INFINITE_RECURSION YES)
set (CMAKE_XCODE_ATTRIBUTE_GCC_WARN_INITIALIZER_NOT_FULLY_BRACKETED YES)
set (CMAKE_XCODE_ATTRIBUTE_GCC_WARN_ABOUT_RETURN_TYPE YES)
set (CMAKE_XCODE_ATTRIBUTE_GCC_WARN_MISSING_PARENTHESES YES)
set (CMAKE_XCODE_ATTRIBUTE_GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS YES)
set (CMAKE_XCODE_ATTRIBUTE_GCC_WARN_ABOUT_MISSING_NEWLINE YES)
set (CMAKE_XCODE_ATTRIBUTE_CLANG_WARN_ASSIGN_ENUM YES)
set (CMAKE_XCODE_ATTRIBUTE_CLANG_WARN_SEMICOLON_BEFORE_METHOD_BODY YES)
set (CMAKE_XCODE_ATTRIBUTE_GCC_WARN_SIGN_COMPARE YES)
set (CMAKE_XCODE_ATTRIBUTE_CLANG_WARN_STRICT_PROTOTYPES YES)
set (CMAKE_XCODE_ATTRIBUTE_CLANG_WARN_COMMA YES)
set (CMAKE_XCODE_ATTRIBUTE_CLANG_WARN_SUSPICIOUS_IMPLICIT_CONVERSION YES)
set (CMAKE_XCODE_ATTRIBUTE_GCC_WARN_UNINITIALIZED_AUTOS YES_AGGRESSIVE)
set (CMAKE_XCODE_ATTRIBUTE_GCC_WARN_UNUSED_FUNCTION YES)
set (CMAKE_XCODE_ATTRIBUTE_GCC_WARN_UNUSED_LABEL YES)
set (CMAKE_XCODE_ATTRIBUTE_GCC_WARN_UNUSED_PARAMETER YES)
set (CMAKE_XCODE_ATTRIBUTE_GCC_WARN_UNUSED_VALUE YES)
set (CMAKE_XCODE_ATTRIBUTE_GCC_WARN_UNUSED_VARIABLE YES)
set (CMAKE_XCODE_ATTRIBUTE_CLANG_WARN_DOCUMENTATION_COMMENTS YES)
set (CMAKE_XCODE_ATTRIBUTE_GCC_WARN_ABOUT_MISSING_PROTOTYPES YES)
endif()
# Make it easy to enable one of Clang's/gcc's analyzers, and default to using
# the address sanitizer for ordinary debug builds; gcc is giving some grief on
# Travis, so don't enable it for gcc by default
if(NOT USE_SANITIZER)
if(${CMAKE_BUILD_TYPE} STREQUAL "Debug" AND
NOT (${CMAKE_GENERATOR} STREQUAL "Xcode") AND
(${CMAKE_C_COMPILER_ID} STREQUAL "Clang"
OR ${CMAKE_C_COMPILER_ID} STREQUAL "AppleClang"))
message(STATUS "Enabling address sanitizer; set USE_SANITIZER=none to prevent this")
set(USE_SANITIZER address)
else()
set(USE_SANITIZER none)
endif()
endif()
if(NOT (${USE_SANITIZER} STREQUAL "none"))
message(STATUS "Sanitizer set to ${USE_SANITIZER}")
add_compile_options(-fno-omit-frame-pointer -fsanitize=${USE_SANITIZER})
link_libraries(-fno-omit-frame-pointer -fsanitize=${USE_SANITIZER})
endif()
include(GNUInstallDirs)
include(AnalyzeBuild)
if(APPLE)
set(CMAKE_INSTALL_RPATH "@loader_path/../${CMAKE_INSTALL_LIBDIR}")
else()
set(CMAKE_INSTALL_RPATH "$ORIGIN/../${CMAKE_INSTALL_LIBDIR}")
endif()
set(MEMORYCHECK_COMMAND_OPTIONS "--track-origins=yes --leak-check=full --trace-children=yes --child-silent-after-fork=yes --xml=yes --xml-file=TestResultValgrind_%p.xml --tool=memcheck --show-reachable=yes --leak-resolution=high")
# By default building the testing tree is enabled by including CTest, but
# since not everybody has CUnit, and because it is not strictly required to
# build the product itself, switch to off by default.
option(BUILD_TESTING "Build the testing tree." OFF)
include(CTest)
# Build all executables and libraries into the top-level /bin and /lib folders.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
add_subdirectory(src)
if(BUILD_IDLC)
add_subdirectory(examples)
endif()
option(BUILD_DOCS "Build documentation." OFF)
add_subdirectory(docs)
# Pull-in CPack and support for generating <Package>Config.cmake and packages.
include(Packaging)