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script.js
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var startelem = document.getElementById("startbutton");
var choice = document.querySelectorAll(".userSelection");
var computerScoreDisplay = document.querySelector("#computerScore");
var playerScoreDisplay = document.querySelector("#playerScore");
var computerScore = 0;
var playerScore = 0;
var ComputerChoice = computerChooses();
startelem.addEventListener("click", function(){
reset();
})
function reset() {
playerScore = 0;
computerScore = 0;
playerScoreDisplay.textContent = playerScore;
computerScoreDisplay.textContent = computerScore;
document.querySelector("#result").innerHTML = "";
document.querySelector('#result').classList.remove("finalResult");
for (var i = 0; i < choice.length; i++) {
choice[i].classList.remove("clicked");
}
};
//getting the computer choice
function computerChooses() {
computerChoice = Math.random();
if (computerChoice < 0.34) {
computerChoice = "rock";
}
else if(computerChoice <= 0.67) {
computerChoice = "paper";
}
else {
computerChoice = "scissors";
}
return computerChoice;
}
//The different outcomes of the game according to the user choice
for (var i = 0; i < choice.length; i++) {
choice[i].addEventListener("click", function() {
choice[0].classList.remove("clicked");
choice[1].classList.remove("clicked");
choice[2].classList.remove("clicked");
this.classList.toggle("clicked");
console.log(this);
var userChoice = this.alt;
//log the choices of the user and choices of computer
//compare the user choice with the computer choice
if (userChoice === "rock") {
if (computerChoice === "scissors") {
document.querySelector('#result').innerHTML = "The computer wins";
document.querySelector('#result').classList.add("finalResult");
computerScore++;
computerScoreDisplay.textContent = computerScore;
computerChooses();
}
else if (computerChoice === "paper") {
document.getElementById('result').innerHTML = "You win";
document.querySelector('#result').classList.add("finalResult");
playerScore++;
playerScoreDisplay.textContent = playerScore;
computerChooses();
}
else {
document.getElementById('result').innerHTML ="Tie, you both chose rock";
document.querySelector('#result').classList.add("finalResult");
computerChooses();
}
}
else if (userChoice === "paper") {
if (computerChoice === "rock") {
document.querySelector('#result').innerHTML = "You win";
document.querySelector('#result').classList.add("finalResult");
playerScore++;
playerScoreDisplay.textContent = playerScore;
computerChooses();
}
else if (computerChoice === "scissors") {
document.querySelector('#result').innerHTML = "The computer wins";
document.querySelector('#result').classList.add("finalResult");
computerScore++;
computerScoreDisplay.textContent = computerScore;
computerChooses();
}
else {
document.querySelector('#result').innerHTML = "Tie, you both chose paper";
document.querySelector('#result').classList.add("finalResult");
computerChooses();
}
}
else if (userChoice === "scissors") {
if (computerChoice === "paper") {
document.querySelector('#result').innerHTML = "You win";
document.querySelector('#result').classList.add("finalResult");
playerScore++;
playerScoreDisplay.textContent = playerScore;
computerChooses();
}
else if (computerChoice === "rock") {
document.querySelector('#result').innerHTML = "The computer wins";
document.querySelector('#result').classList.add("finalResult");
computerScore++;
computerScoreDisplay.textContent = computerScore;
computerChooses();
}
else {
document.querySelector('#result').innerHTML = "Tie, you both chose scissors";
document.querySelector('#result').classList.add("finalResult");
computerChooses();
}
}
})
}