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modeleruiwindows.h
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modeleruiwindows.h
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// generated by Fast Light User Interface Designer (fluid) version 1.00
#ifndef modeleruiwindows_h
#define modeleruiwindows_h
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Menu_Bar.H>
#include <FL/Fl_Browser.H>
#include <FL/Fl_Tabs.H>
#include <FL/Fl_Scroll.H>
#include <FL/Fl_Pack.H>
#include "FL/Fl_Box.h"
#include "FL/Fl_Value_Slider.h"
#include <FL/Fl_Group.H>
#include <FL/Fl_Box.H>
#include "rulerwindow.h"
#include "graphwidget.h"
#include <FL/Fl_Choice.H>
#include <FL/Fl_Light_Button.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Value_Slider.H>
#include "indicatorwindow.h"
#include <FL/Fl_Slider.H>
#include <FL/Fl_Output.H>
#include "modelerview.h"
class ModelerUIWindows {
public:
ModelerUIWindows();
Fl_Window *m_pwndMainWnd;
Fl_Menu_Bar *m_pmbMenuBar;
static Fl_Menu_Item menu_m_pmbMenuBar[];
static Fl_Menu_Item *m_pmiOpenAniScript;
static Fl_Menu_Item *m_pmiSaveAniScript;
static Fl_Menu_Item *m_pmiSaveBitmapFile;
static Fl_Menu_Item *m_pmiSaveMovie;
static Fl_Menu_Item *m_pmiExit;
static Fl_Menu_Item *m_pmiNormal;
static Fl_Menu_Item *m_pmiFlatShaded;
static Fl_Menu_Item *m_pmiWireFrame;
static Fl_Menu_Item *m_pmiHightQuality;
static Fl_Menu_Item *m_pmiMediumQuality;
static Fl_Menu_Item *m_pmiLowQuality;
static Fl_Menu_Item *m_pmiPoorQuality;
static Fl_Menu_Item *m_pmiSetAniLen;
Fl_Browser *m_pbrsBrowser;
Fl_Tabs *m_ptabTab;
Fl_Scroll *m_pscrlScroll;
Fl_Pack *m_ppckPack;
Fl_Group *m_pgrpCurveGroup;
RulerWindow *m_pwndHRuler;
RulerWindow *m_pwndVRuler;
GraphWidget *m_pwndGraphWidget;
Fl_Choice *m_pchoCurveType;
Fl_Value_Slider *m_psldrDegree;
static Fl_Menu_Item menu_m_pchoCurveType[];
Fl_Light_Button *m_pbtWrap;
Fl_Button *m_pbtZoomAll;
Fl_Button *m_pbtStepBack;
Fl_Button *m_pbtPlay;
Fl_Button *m_pbtStepForw;
Fl_Light_Button *m_pbtLoop;
Fl_Light_Button *m_pbtSimulate;
Fl_Value_Slider *m_psldrFPS;
IndicatorWindow *m_pwndIndicatorWnd;
Fl_Slider *m_psldrTimeSlider;
Fl_Slider *m_psldrPlayStart;
Fl_Slider *m_psldrPlayEnd;
Fl_Output *m_poutTime;
Fl_Output *m_poutPlayStart;
Fl_Output *m_poutPlayEnd;
Fl_Button *m_pbtClearSim;
Fl_Button *m_pbtSetCamKeyFrame;
Fl_Button *m_pbtRemoveCamKeyFrame;
Fl_Button *m_pbtRemoveAllCamKeyFrames;
Fl_Window *m_pwndModelerWnd;
ModelerView *m_pwndModelerView;
};
#endif