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PointBrush.cpp
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PointBrush.cpp
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//
// PointBrush.cpp
//
// The implementation of Point Brush. It is a kind of ImpBrush. All your brush implementations
// will look like the file with the different GL primitive calls.
//
#include "ImpressionistDoc.h"
#include "ImpressionistUI.h"
#include "PointBrush.h"
extern float frand();
PointBrush::PointBrush( ImpressionistDoc* pDoc, char* name ) :
ImpBrush(pDoc,name)
{
}
void PointBrush::BrushBegin( const Point source, const Point target )
{
ImpressionistDoc* pDoc = GetDocument();
ImpressionistUI* dlg=pDoc->m_pUI;
int size = pDoc->getSize();
glPointSize( (float)size );
BrushMove( source, target );
}
void PointBrush::BrushMove( const Point source, const Point target )
{
ImpressionistDoc* pDoc = GetDocument();
ImpressionistUI* dlg=pDoc->m_pUI;
if ( pDoc == NULL ) {
printf( "PointBrush::BrushMove, document is NULL\n" );
return;
}
glBegin( GL_POINTS );
SetColor( source );
glVertex2d( target.x, target.y );
glEnd();
}
void PointBrush::BrushEnd( const Point source, const Point target )
{
// do nothing so far
}