Support Vector3d scale for Mesh and ConvexMesh #22046
Labels
component: geometry general
Geometry infrastructure or topics that defy categorization into other geometry components
priority: medium
type: feature request
This has come up a number of times now. For me, it's specifically motivated by #20444. In particular, I've seen a number of mujoco meshes which handle meshes for e.g. the fingers of a two-fingered gripper by using a single mesh and a reflection
scale=[-1,1,1]
.If the solution goes through in memory mesh files, that's fine for me. If it's better to just teach the proximity engine + renderers + visualizers how to use the
Vector3d scale
, that's fine for me, too. The immediate victory condition for me would be toIf handling permutations of
{-1,1}
or permutations of{-x,x}
is an easier partial resolution of the feature (perhaps it simplifies normals/texture coordinates?), and we throw on other cases, I would be ok with that. It would already cover my current need.#22024 was a quick attempt, but it would have only helped for the 1 & 2, not 3 & 4.
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