You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Theoretically, to use this plugin currently to upload Scenes from Blender with multiple link objects, I have to go in and manually set the MeshIds of linked objects to be the same, and then reapply any transformations such as scaling and rotation.
The issue of not sharing a MeshId has been discouraging me from importing scenes from Blender to Studio. However, this change would make importing these scenes into Studio much more viable if this plugin would have an option to share a single MeshId for linked objects.
We would avoid wastefully uploading what is effectively the same mesh to Roblox multiple times, and avoid any significant impact to player's loading times by loading identical meshes under different MeshIds.
The text was updated successfully, but these errors were encountered:
Theoretically, to use this plugin currently to upload Scenes from Blender with multiple link objects, I have to go in and manually set the MeshIds of linked objects to be the same, and then reapply any transformations such as scaling and rotation.
The issue of not sharing a MeshId has been discouraging me from importing scenes from Blender to Studio. However, this change would make importing these scenes into Studio much more viable if this plugin would have an option to share a single MeshId for linked objects.
We would avoid wastefully uploading what is effectively the same mesh to Roblox multiple times, and avoid any significant impact to player's loading times by loading identical meshes under different MeshIds.
The text was updated successfully, but these errors were encountered: