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build.sh
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build.sh
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#!/usr/bin/env bash
basedir=$(cd $(dirname "$0"); pwd)
source $basedir/setup.sh
if [ -z "$1" -o -z "$2" ]; then
echo "Usage: $0 <godot branch> <base distro>"
echo
echo "Example: $0 4.x f39"
echo
echo "godot branch:"
echo " Informational, tracks the Godot branch these containers are intended for."
echo
echo "base distro:"
echo " Informational, tracks the base Linux distro these containers are based on."
echo
echo "The resulting image version will be <godot branch>-<base distro>."
exit 1
fi
godot_branch=$1
base_distro=$2
img_version=$godot_branch-$base_distro
files_root="$basedir/files"
if [ ! -z "$PS1" ]; then
# Confirm settings
echo "Docker image tag: ${img_version}"
echo
while true; do
read -p "Is this correct? [y/n] " yn
case $yn in
[Yy]* ) break;;
[Nn]* ) exit 1;;
* ) echo "Please answer yes or no.";;
esac
done
fi
mkdir -p logs
"$podman" build -t godot-fedora:${img_version} -f Dockerfile.base . 2>&1 | tee logs/base.log
podman_build() {
# You can add --no-cache as an option to podman_build below to rebuild all containers from scratch.
"$podman" build \
--build-arg img_version=${img_version} \
-v "${files_root}":/root/files:z \
-t godot-"$1:${img_version}" \
-f Dockerfile."$1" . \
2>&1 | tee logs/"$1".log
}
podman_build linux
podman_build windows
podman_build web
podman_build android
XCODE_SDK=15.4
OSX_SDK=14.5
IOS_SDK=17.5
if [ ! -e "${files_root}"/MacOSX${OSX_SDK}.sdk.tar.xz ] || [ ! -e "${files_root}"/iPhoneOS${IOS_SDK}.sdk.tar.xz ] || [ ! -e "${files_root}"/iPhoneSimulator${IOS_SDK}.sdk.tar.xz ]; then
if [ ! -r "${files_root}"/Xcode_${XCODE_SDK}.xip ]; then
echo
echo "Error: 'files/Xcode_${XCODE_SDK}.xip' is required for Apple platforms, but was not found or couldn't be read."
echo "It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID."
exit 1
fi
echo "Building OSX and iOS SDK packages. This will take a while"
podman_build xcode
"$podman" run -it --rm \
-v "${files_root}":/root/files:z \
-e XCODE_SDKV="${XCODE_SDK}" \
-e OSX_SDKV="${OSX_SDK}" \
-e IOS_SDKV="${IOS_SDK}" \
godot-xcode:${img_version} \
2>&1 | tee logs/xcode_packer.log
fi
podman_build osx
podman_build ios