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smartwatches
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Idea for Smartwatches as means of score keeping, stat tracking, and communication
As smart watches become more advanced and popular, they offer up a nifty way to handle a few things in-game.
Smart phones are also an option, but for the sake of convenience with the "real world" feel of the game, the idea
behind using an augmented version of real smartwatches offers information-at-a-glance concepts, as well as a
possible tie-in to one of the player death ideas, since it is worn on body, rather than kept in a pocket or bag.
I feel it also serves nicely to remove the ambigiuity of where these common information tools in MUDs are coming
from.
1. Keeping track of vitals: The most obvious convenience this could offer is displaying HP, MP and Endurance. It's
up to us to decide if we want to implement this to be displayed automtically with the command line, or have the
player enter a command to see this data. Some muds avoid using numbers to display this, instead favoring descriptive
phrases like "bleeding awfully" or "unscathed," but if we want to use numbers, it would not be hard at all to
explain why a PC might know his "health number" with modern medical diagnostics and the way that computers
parse digital packets of data, etc.
2. Communications: the mail system could easily be explained with this and modern email/sms messaging. Not really
much to explain on this idea, except that it gives us a mechanism to attribute to chat channels instead of
having to suspend disbelief that a player can somehow communicate with someone across the world, or shout so loud
that the whole realm can hear it. The difference being is that we create the command to reflect that. For example,
a player wants to speak in the OOC channel, so they would use 'swooc,' or maybe 'swgen' for the general chat
channel, etc.
3. Managing funds: rather than having to constantly return to banks (though we can leave the option there for players
who want a more traditional feel), they can manage payments and transfers digitally via their smartwatch. We could
assume, should we need to, that this is done with QR codes or some other currently accepted method. Just a matter of
deciding on what, and how it reflects our choice of currency.
4. Information tracking: Again, with a smartwatch command, we could call up a sort of "player card" that shows full
stats, including base and vital, as well as skills known, and other info like bonuses and buffs. Pretty much
anything player-data related could go on this card.
5. Quest logging: This is something a few MUDs I've played on have gotten horribly wrong. In some, there isn't even
a way to confirm which quest you are active on, or get the information you recieved when you started it. This is a
pain for players who can't always play for hours, and must break in the middle of a quest only to return, having
forgotten what they were doing. Each accepted quest data would be logged on a PC's smartwatch, and is able to
be recalled at their convenience.
[Blecki] Love giving the players little devices they need to use to get their vitals. There's still some handwaving
involved... nobody needs a smart watch to tell them their shoulder hurts like hell or that they are fluent in
Spanish. I don't like it for OOC chat channels. Using a thing your character has to communicate out of character
seems wrong somehow. I think they become far more interesting if they AREN'T given to every character.
If we go with the resurrection-as-a-new-character style of death, it could be the smart watch (or some magical
token) that is the common link between characters.