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ArcherLoaderMod.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<LangVersion>10</LangVersion>
<ImplicitUsings>enable</ImplicitUsings>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<OutputPath Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">D:\Games\TowerFall-FortRise\Mods\$(AssemblyName)</OutputPath>
<OutputPath Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">D:\Games\TowerFall-FortRise\Mods\$(AssemblyName)-Debug</OutputPath>
</PropertyGroup>
<ItemGroup>
<Content Include="Content/Atlas/**/*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content/TeamBanners/**/*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content/CustomArchers/**/*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="CustomArchers/**/*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="meta.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.2.2.0, Culture=neutral, PublicKeyToken=null">
<HintPath>D:\Games\TowerFall-FortRise\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="FNA, Version=20.12.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>D:\Games\TowerFall-FortRise\FNA.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MMHOOK_TowerFall">
<HintPath>D:\Games\TowerFall-FortRise\MMHOOK_TowerFall.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MonoMod.RuntimeDetour, Version=22.7.31.1, Culture=neutral, PublicKeyToken=null">
<HintPath>D:\Games\TowerFall-FortRise\MonoMod.RuntimeDetour.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MonoMod.Utils, Version=22.7.31.1, Culture=neutral, PublicKeyToken=null">
<HintPath>D:\Games\TowerFall-FortRise\MonoMod.Utils.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="TowerFall">
<HintPath>D:\Games\TowerFall-FortRise\TowerFall.exe</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Remove="Content\Atlas\**" />
<Compile Remove="OldBeinpexVersion\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="Content\Atlas\**" />
<EmbeddedResource Remove="OldBeinpexVersion\**" />
</ItemGroup>
<ItemGroup>
<None Remove="Content\Atlas\**" />
<None Remove="OldBeinpexVersion\**" />
</ItemGroup>
</Project>