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Used Manual Events to set a bunch of Bolt Object Variables on a Prefab, only for it all to revert when entering Play Mode.
Finally got around it by using EditorUtility.SetDirty on the Variables component.
Same thing happens for a Variant Prefab, but not on a non-prefab.
Hoping there's a way to ensure anything that Manual Event touches is marked as dirty so that it will serialize on play?
The text was updated successfully, but these errors were encountered:
Used Manual Events to set a bunch of Bolt Object Variables on a Prefab, only for it all to revert when entering Play Mode.
Finally got around it by using EditorUtility.SetDirty on the Variables component.
Same thing happens for a Variant Prefab, but not on a non-prefab.
Hoping there's a way to ensure anything that Manual Event touches is marked as dirty so that it will serialize on play?
The text was updated successfully, but these errors were encountered: