You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is how the normal Euclidian distance(also happens with Euclidian Squared) worley noise looks like. This screenshot is from nannou but ive also experienced the same in my own project using noise-rs.
The circles are very annoying. Thanks for the awesome crate
Here is all the relevant code
let noise:Worley = noise::Worley::default().set_frequency(0.01251051).enable_range(true).set_range_function(noise::RangeFunction::Euclidean);let image = image::ImageBuffer::from_fn(1000,1000, |x, y| {let n = noise.get([x asf64, y asf64]).abs()*256.0;
nannou::image::Rgba([n asu8, n asu8, n asu8, std::u8::MAX])});
```
The text was updated successfully, but these errors were encountered:
This is how the normal Euclidian distance(also happens with Euclidian Squared) worley noise looks like. This screenshot is from nannou but ive also experienced the same in my own project using noise-rs. The circles are very annoying. Thanks for the awesome crate
Here is all the relevant code
The text was updated successfully, but these errors were encountered: