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PENUT HUNT.project.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<NewExtensions/>
<sounds name="sound">
<sound>sound\mus_errorphant</sound>
<sound>sound\mus_onthehunt</sound>
<sound>sound\snd_penutget</sound>
<sound>sound\snd_smallexplosion</sound>
<sound>sound\snd_bigexplosion</sound>
<sound>sound\snd_fire</sound>
<sound>sound\snd_roar</sound>
<sound>sound\snd_1up</sound>
<sound>sound\mus_boss1</sound>
<sound>sound\snd_axethrow</sound>
<sound>sound\snd_lifebar</sound>
</sounds>
<sprites name="sprites">
<sprite>sprites\spr_elephant</sprite>
<sprite>sprites\spr_texts</sprite>
<sprite>sprites\spr_blank</sprite>
<sprite>sprites\spr_penut</sprite>
<sprite>sprites\spr_gray</sprite>
<sprite>sprites\spr_1up</sprite>
<sprite>sprites\spr_minotaur</sprite>
<sprite>sprites\spr_explosion</sprite>
<sprite>sprites\spr_smallexplosion</sprite>
<sprite>sprites\spr_minotaurlord_walk</sprite>
<sprite>sprites\spr_minotaurlord_throw</sprite>
<sprite>sprites\spr_minotaurlord_idle</sprite>
<sprite>sprites\spr_minotaurlord_roar</sprite>
<sprite>sprites\spr_minotaurlord_shadow</sprite>
<sprite>sprites\spr_penutbox</sprite>
<sprite>sprites\spr_minotauraxe</sprite>
</sprites>
<backgrounds name="background">
<background>background\bg_error</background>
<background>background\tls_bush</background>
</backgrounds>
<paths name="paths"/>
<scripts name="scripts">
<script>scripts\playMusic.gml</script>
<script>scripts\stopMusic.gml</script>
<script>scripts\playSFX.gml</script>
<script>scripts\error.gml</script>
<script>scripts\playerPhysics.gml</script>
<script>scripts\moveTowardsPoint.gml</script>
<script>scripts\healthbar.gml</script>
</scripts>
<fonts name="fonts">
<font>fonts\font_comicsans</font>
</fonts>
<objects name="objects">
<object>objects\obj_universalmanager</object>
<object>objects\obj_elephant</object>
<object>objects\obj_titlephant</object>
<object>objects\obj_title</object>
<object>objects\obj_options</object>
<object>objects\obj_titlewall</object>
<object>objects\prt_solid</object>
<object>objects\obj_penut</object>
<object>objects\obj_1up</object>
<object>objects\prt_pickup</object>
<object>objects\obj_level</object>
<object>objects\obj_minotaurlord</object>
<object>objects\obj_minotauraxe</object>
<object>objects\prt_enemy</object>
<object>objects\prt_playerprojectile</object>
<object>objects\obj_explosion</object>
<object>objects\obj_smallexplosion</object>
<object>objects\spr_penutspawner</object>
</objects>
<rooms name="rooms">
<room>rooms\rm_title</room>
<room>rooms\rm_options</room>
<room>rooms\rm_error</room>
<rooms name="Levels">
<room>rooms\rm_level1</room>
<room>rooms\rm_level2</room>
<room>rooms\rm_level3</room>
<room>rooms\rm_level4</room>
<room>rooms\rm_level5</room>
</rooms>
</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>