Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SR6 Wild Die #87

Open
W4RH4WK opened this issue Apr 2, 2021 · 0 comments
Open

SR6 Wild Die #87

W4RH4WK opened this issue Apr 2, 2021 · 0 comments

Comments

@W4RH4WK
Copy link

W4RH4WK commented Apr 2, 2021

Maybe also in SR5, there's the concept of a wild die.

In the description of certain, gear, spells, and qualities you’ll find a reference to the wild die. This little wonder can make or break a move. When a wild die is in play, use a different color or easily identifiable die to track the result. The die adds into the pool directly and a hit with the wild die (5 or 6) counts as 3 hits instead of just 1. On the downside, a 1 cancels all the 5s rolled. A 2, 3, or 4 on the wild die means nothing.
If Edge is being used and 6s explode, a 6 on the wild die counts as 3 hits and can then be rerolled. Any additional hits, rolled 1s, or re-rolls are counted as a regular die, not a wild die.
-- SR6 Core Rulebook page 48f

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant