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Copy pathIWannaBeTheCheater.lua
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IWannaBeTheCheater.lua
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warn("LOADING")
do
if typeof(script) == "Instance" and script:FindFirstChild("Fluent") and script:FindFirstChild("Fluent"):IsA("ModuleScript") then
Fluent = require(script:FindFirstChild("Fluent"))
else
local Success, Result = pcall(function()
return game:HttpGet("https://raw.githubusercontent.com/R3P3x/Scripts/refs/heads/main/Fluent.txt", true)
end)
if Success and typeof(Result) == "string" then
Fluent = loadstring(Result)()
else
return
end
end
end
warn("fluent loaded")
local UISettings = {
TabWidth = 160,
Size = { 680, 560 },
Theme = "Darker",
Acrylic = false,
Transparency = true,
MinimizeKey = "RightShift",
ShowNotifications = true,
ShowWarnings = true,
RenderingMode = "RenderStepped",
AutoImport = true
}
local Window = Fluent:CreateWindow({
Title = "I Wanna Be The Cheater",
SubTitle = "[I Wanna Be The Developer Cheat GUI by S_B]",
TabWidth = UISettings.TabWidth,
Size = UDim2.fromOffset(table.unpack(UISettings.Size)),
Theme = UISettings.Theme,
Acrylic = UISettings.Acrylic,
MinimizeKey = UISettings.MinimizeKey
})
local function Notify(text)
Fluent.Notification("Notification", text)
end
Notify("hi")
local Tabs = { TP = Window:AddTab({Title = "Teleporting", Icon = "waypoint"}) }
Window:SelectTab(1)
Tabs.TP:AddParagraph("To prevent detection and bans, save at every stage in order!")
plrStage = 0
function getStage()
plrStage = game.Players.LocalPlayer.Checkpoint.Value
end
function toStage(stageNumber)
if stageNumber == 1 then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(-56.25, 18, 124.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
elseif stageNumber == 2 then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(-48.25, 18, 224.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
elseif stageNumber == 3 then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(6.375, 52, 353.125, 0, 0, 1, 0, 1, -0, -1, 0, 0)
elseif stageNumber == 4 then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(153.375, 53, 353.125, 0, 0, 1, 0, 1, -0, -1, 0, 0)
elseif stageNumber == 5 then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(250.375, 53, 353.125, 0, 0, 1, 0, 1, -0, -1, 0, 0)
elseif stageNumber == 6 then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(325.375, 54, 353.125, 0, 0, 1, 0, 1, -0, -1, 0, 0)
elseif stageNumber == 7 then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(425.375, 68, 353.125, 0, 0, 1, 0, 1, -0, -1, 0, 0)
elseif stageNumber == 8 then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(509.375, 68, 359.125, 0, 0, 1, 0, 1, -0, -1, 0, 0)
elseif stageNumber == 9 then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(499.375, 68, 209.125, 0, 0, 1, 0, 1, -0, -1, 0, 0)
elseif stageNumber == 10 then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(458.25, 68, 153.25, -1, 0, 0, 0, 1, 0, 0, 0, -1)
elseif stageNumber == 11 then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(458.25, 68, 88.25, -1, 0, 0, 0, 1, 0, 0, 0, -1)
elseif stageNumber == 12 then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(458.5, 68, -27.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
end
end
Fluent.Button(Tabs.TP, {
Text = "Skip Stage",
OnClick = function()
Notify("Teleporting to the next stage!")
getStage()
if plrStage < 1 then
toStage(1)
elseif plrStage == 1 then
toStage(2)
elseif plrStage == 2 then
toStage(3)
elseif plrStage == 3 then
toStage(4)
elseif plrStage == 4 then
toStage(5)
elseif plrStage == 5 then
toStage(6)
elseif plrStage == 6 then
toStage(7)
elseif plrStage == 7 then
toStage(8)
elseif plrStage == 8 then
toStage(9)
elseif plrStage == 9 then
toStage(10)
elseif plrStage == 10 then
toStage(11)
elseif plrStage == 11 then
toStage(12)
end
end
})
Window.Parent = game.Players.LocalPlayer.PlayerGui