From 8824340644b0da9d30c35232789acdea93db2569 Mon Sep 17 00:00:00 2001 From: p0358 Date: Sun, 8 Sep 2024 00:48:12 +0200 Subject: [PATCH] Set thread names for game threads (#666) Adds nice thread names that can be visible in crash dumps, non-attachable debuggers and generally in all places where old method of throwing exceptions to attached debugger on game start wouldn't work --- primedev/client/audio.cpp | 40 +++++++++++++++++++++++++++++++++++++++ primedev/core/tier0.cpp | 29 ++++++++++++++++++++++++++++ 2 files changed, 69 insertions(+) diff --git a/primedev/client/audio.cpp b/primedev/client/audio.cpp index 15f5c2aec..4a759cdab 100644 --- a/primedev/client/audio.cpp +++ b/primedev/client/audio.cpp @@ -509,6 +509,40 @@ static void __fastcall h_MilesLog(int level, const char* string) spdlog::info("[MSS] {} - {}", level, string); } +static void(__fastcall* o_pSub_18003EBD0)(DWORD dwThreadID, const char* threadName) = nullptr; +static void __fastcall h_Sub_18003EBD0(DWORD dwThreadID, const char* threadName) +{ + HANDLE hThread = OpenThread(THREAD_SET_LIMITED_INFORMATION, FALSE, dwThreadID); + + if (hThread != NULL) + { + // TODO: This "method" of "charset conversion" from string to wstring is abhorrent. Change it to a proper one + // as soon as Northstar has some helper function to do proper charset conversions. + auto tmp = std::string(threadName); + HRESULT WINAPI _SetThreadDescription(HANDLE hThread, PCWSTR lpThreadDescription); + _SetThreadDescription(hThread, std::wstring(tmp.begin(), tmp.end()).c_str()); + + CloseHandle(hThread); + } + + o_pSub_18003EBD0(dwThreadID, threadName); +} + +static char*(__fastcall* o_pSub_18003BC10)(void* a1, void* a2, void* a3, void* a4, void* a5, int a6) = nullptr; +static char* __fastcall h_Sub_18003BC10(void* a1, void* a2, void* a3, void* a4, void* a5, int a6) +{ + HANDLE hThread; + char* ret = o_pSub_18003BC10(a1, a2, a3, a4, a5, a6); + + if (ret != NULL && (hThread = reinterpret_cast(*((uint64_t*)ret + 55))) != NULL) + { + HRESULT WINAPI _SetThreadDescription(HANDLE hThread, PCWSTR lpThreadDescription); + _SetThreadDescription(hThread, L"[Miles] WASAPI Service Thread"); + } + + return ret; +} + ON_DLL_LOAD("mileswin64.dll", MilesWin64_Audio, (CModule module)) { o_pLoadSampleMetadata = module.Offset(0xF110).RCast(); @@ -516,6 +550,12 @@ ON_DLL_LOAD("mileswin64.dll", MilesWin64_Audio, (CModule module)) o_pSub_1800294C0 = module.Offset(0x294C0).RCast(); HookAttach(&(PVOID&)o_pSub_1800294C0, (PVOID)h_Sub_1800294C0); + + o_pSub_18003EBD0 = module.Offset(0x3EBD0).RCast(); + HookAttach(&(PVOID&)o_pSub_18003EBD0, (PVOID)h_Sub_18003EBD0); + + o_pSub_18003BC10 = module.Offset(0x3BC10).RCast(); + HookAttach(&(PVOID&)o_pSub_18003BC10, (PVOID)h_Sub_18003BC10); } ON_DLL_LOAD_RELIESON("engine.dll", MilesLogFuncHooks, ConVar, (CModule module)) diff --git a/primedev/core/tier0.cpp b/primedev/core/tier0.cpp index dd5ac245e..639b3bf8c 100644 --- a/primedev/core/tier0.cpp +++ b/primedev/core/tier0.cpp @@ -18,11 +18,40 @@ void TryCreateGlobalMemAlloc() g_pMemAllocSingleton = CreateGlobalMemAlloc(); // if it already exists, this returns the preexisting IMemAlloc instance } +HRESULT WINAPI _SetThreadDescription(HANDLE hThread, PCWSTR lpThreadDescription) +{ + // need to grab it dynamically as this function was only introduced at some point in Windows 10 + static decltype(&SetThreadDescription) _SetThreadDescription = + CModule("KernelBase.dll").GetExportedFunction("SetThreadDescription").RCast(); + + if (_SetThreadDescription) + return _SetThreadDescription(hThread, lpThreadDescription); + + return ERROR_OLD_WIN_VERSION; +} + +static void(__fastcall* o_pThreadSetDebugName)(HANDLE threadHandle, const char* name) = nullptr; +static void __fastcall h_ThreadSetDebugName(HANDLE threadHandle, const char* name) +{ + if (threadHandle == 0) + threadHandle = GetCurrentThread(); + + // TODO: This "method" of "charset conversion" from string to wstring is abhorrent. Change it to a proper one + // as soon as Northstar has some helper function to do proper charset conversions. + auto tmp = std::string(name); + _SetThreadDescription(threadHandle, std::wstring(tmp.begin(), tmp.end()).c_str()); + + o_pThreadSetDebugName(threadHandle, name); +} + ON_DLL_LOAD("tier0.dll", Tier0GameFuncs, (CModule module)) { // shouldn't be necessary, but do this just in case TryCreateGlobalMemAlloc(); + o_pThreadSetDebugName = module.GetExportedFunction("ThreadSetDebugName").RCast(); + HookAttach(&(PVOID&)o_pThreadSetDebugName, (PVOID)h_ThreadSetDebugName); + // setup tier0 funcs CommandLine = module.GetExportedFunction("CommandLine").RCast(); Plat_FloatTime = module.GetExportedFunction("Plat_FloatTime").RCast();