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(Unofficial) Per-deployment Contract Pay #4

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Qwertronix opened this issue Nov 30, 2017 · 4 comments
Open

(Unofficial) Per-deployment Contract Pay #4

Qwertronix opened this issue Nov 30, 2017 · 4 comments

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@Qwertronix
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Just an idea I've had that could help with other things I'm planning and could spice things up in various types of campaigns.

With this option enabled, the expected number of battles/deployments would be calculated (based on deployment type * number of weeks), and a rough estimate of the risk factor for those would be taken as a reference point (calculate the BV for a few sample opfors and take the average).

From there, divide the total remaining payout that would normally be split into monthly, and split it by the estimated number of deployments instead. Each deployment gets its own risk factor calculated and compared to the reference risk factor, and this ratio is used as multiplier to the deployment payout.

@scJazz2
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scJazz2 commented Dec 5, 2017

What exactly is this trying to fix? 30 Years of Merc Contract Pay systems include nothing of the sort. IRL contracts for Security include nothing of the sort.

But the main point... what problem does this fix?

@Qwertronix
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Qwertronix commented Dec 5, 2017

The basic user story for this is to remove the perceived disconnect between the contract pay and "all these battles I gotta fight", and instead make each random normal scenario¹ more directly rewarding on its own instead of just being a chance at salvage when there's some, or a hurdle to get past when there's none (e.g. chase attacker, breakthrough attacker, very low or no salvage rights, etc.)

Per-deployment pay would be more similar to danger pay for mercenary security outfits and paramilitaries, and the idea is simply to make each battle more intrinsically engaging via the direct rewards, instead of being two degrees removed from the rewards via contract completion.

EDIT: This would also more fairly compensate the player when they randomly roll less battles or more battles than would be normal for their current contract type.

1: (this would not apply to Special Battles, and I'm not sure if they should apply to Big Battles or if there should be some other reward for those)

@scJazz2
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scJazz2 commented Dec 6, 2017

There are a few factors that must be considered.

  • There are optional rules that should be added but are not yet that can decrease the number of battles or increase the number of lances available.
  • It is very possible that no battles will be generated in a given month. This can be caused by randomness and the Enemy Morale.
  • Contracts can end early right now this is desirable since you are still paid for the full value of the contract. Payment per Battle would mean not getting paid for early completion.
  • Adjusting the AtB difficulty level will modify the number of fights.

@scJazz2
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scJazz2 commented Dec 6, 2017

Not every lance will be assigned a Role and shouldn't be either

Currently, Support type units like, Mobile HQs, MASH, Recovery, etc do get paid but never fight.

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