From 6458e4798f2ec65b2e251d0649e763b53eb0e2bf Mon Sep 17 00:00:00 2001 From: swaggio <87071118+DJZSwag@users.noreply.github.com> Date: Sat, 28 Jan 2023 17:31:31 +0300 Subject: [PATCH] Updated README (once again) -Updated Recommended Mods to include Exordium and replaced Cull Leaves with More Culling as it's way better -Added a recommended settings and tips section to give players some advice when wanting to balance performance and quality --- README.md | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index f7b38e1..1cdf01c 100644 --- a/README.md +++ b/README.md @@ -52,21 +52,31 @@ And boom! You have successfully installed QuestCraft on your VR headset! To play [VivecraftMod](https://github.com/ferriarnus/VivecraftMod) (Port of Vivecraft to run on Fabric) -[Simple Voice Chat](https://modrinth.com/plugin/simple-voice-chat) (Adds proximity voice chat, among other things) +[Simple Voice Chat](https://modrinth.com/plugin/simple-voice-chat) (Adds proximity voice chat) ## Recommended mods QuestCraft is fairly slow by itself because minecraft is a very badly optimized game. QuestCraft already includes a couple of mods to enhance the performance, but here is a (not comprehensive) list of some more recommended mods: -- [Cull Leaves](https://modrinth.com/mod/cull-leaves) (Culls leaves that are behind other leaves for better performance) +- [More Culling](https://modrinth.com/mod/moreculling) (Culls not just leaves, but loads of other things to improve performance. Getting [More Culling Extra](https://modrinth.com/mod/morecullingextra) will also add more culling features!) - [Architectury API](https://modrinth.com/mod/architectury-api) (makes lots of mods available) - [Indium](https://modrinth.com/mod/indium) (Uses the Fabric Rendering API to allow many mods to work with Sodium) (**NOTE: You must have the latest [Sodium](https://modrinth.com/mod/sodium) version in order for the mod to work, otherwise the game WILL crash.**) - [Mod Menu](https://modrinth.com/mod/modmenu) (Adds a mod menu to see what mods and libraries are present, and if [YetAnotherConfigLib](https://modrinth.com/mod/yacl) is present, can customize mod settings) - [LambDynamicLights](https://modrinth.com/mod/lambdynamiclights) (Adds dynamic lights to light emitting blocks, making the lighting more realistic and better overall.) +- [Exordium](https://modrinth.com/mod/exordium) (Decrease GUI framerate to speed up world rendering) **NOTE: When installing (supported) mods on your Quest, you may need to update a dependancy that's bundled in with QCXR (e.g. Fabric API, Sodium). However, this may lead to issues, ranging from unexpected behavior to crashes! If you experience any, please [file an issue](https://github.com/QuestCraftPlusPlus/QuestCraft/issues/new/choose).** At the moment, Iris and Canvas do not work. Distant Horizons support is planned, but may take a while. +## Some recommended Settings and Tips +1. In the options menu, go to VR Settings/Stereo Rendering and set the resolution (NOT CAMERA RES) to 80%. This will decrease the general quality, but will give an extra performance boost. +2. The game's render distance is best at 4. 5 works, but you may encounter lag spikes when using it. 6 and above, you are on your own. +3. Oceans contain LOTS of kelp that decrease framerate. Don't mine any of it all at once, as your game may CRASH if lots of entites (in this case, kelp waiting to be picked up) is exist at once. +4. If any leave culling mod (e.g. [Cull Leaves](https://modrinth.com/mod/cull-leaves), [More Culling](https://modrinth.com/mod/moreculling)) is present, you can set the leaves quality to Fancy! +5. You are able to max out Biome Blend if you have QCXR 3.1 or later! +6. If [More Culling](https://modrinth.com/mod/moreculling) is present, go to the video settings and go to the More Culling tab. Set the leave culling type to Depth and enjoy a performance boost! + + # Notes - We do not exist on TikTok. No one from the dev team makes TikTok videos. - QuestCraft (QCXR) is developed and maintained by the QCXR team, we also contribute upstream to the open source tools that we used to make this a reality, make sure to check out [MCXR](https://github.com/mcxr-org/MCXR), the previous VR mod, now replaced with [VivecraftMod](https://github.com/ferriarnus/VivecraftMod) and [PojavLauncher](https://github.com/PojavLauncherTeam/PojavLauncher) (for Pojlib)!