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public void Update() - { - if (Application.platform != RuntimePlatform.Android) - return; - currInstName = JNIStorage.instance.instancesDropdown.options[JNIStorage.instance.instancesDropdown.value].text; - } - - public void SelectInstance() + public static void SelectInstance(string instanceName) { if (Application.platform != RuntimePlatform.Android) return; - currInstName = JNIStorage.instance.instancesDropdown.options[JNIStorage.instance.instancesDropdown.value].text; - configPath = Application.persistentDataPath + "/launcher.conf"; + currInstName = instanceName; + /*configPath = Application.persistentDataPath + "/launcher.conf"; string configFile = File.ReadAllText(configPath); config = JsonConvert.DeserializeObject(configFile); config.lastSelectedInstance = JNIStorage.instance.instancesDropdown.value; string JSON = JsonConvert.SerializeObject(config, Formatting.Indented); - File.WriteAllText(configPath, JSON); + File.WriteAllText(configPath, JSON);*/ } private static void CreateDefaultInstance(string name) diff --git a/Assets/Scripts/InstanceManager.cs b/Assets/Scripts/InstanceManager.cs index 4c7a1571..01f1eb1a 100644 --- a/Assets/Scripts/InstanceManager.cs +++ b/Assets/Scripts/InstanceManager.cs @@ -12,8 +12,8 @@ public class InstanceManager : MonoBehaviour { - [SerializeField] private GameObject instanceArray; - [SerializeField] private GameObject instancePrefab; + [SerializeField] private GameObject instanceArrayIM; + [SerializeField] private GameObject instancePrefabIM; [SerializeField] private TextMeshProUGUI instanceVersion; [SerializeField] private TextMeshProUGUI instanceTitle; [SerializeField] private RawImage instanceImage; @@ -29,7 +29,7 @@ public class InstanceManager : MonoBehaviour [SerializeField] private GameObject modPrefab; [SerializeField] private GameObject modArray; [SerializeField] private APIHandler apiHandler; - + public void Start() { List modLoaders = new List @@ -41,6 +41,7 @@ public void Start() }; loaderDropdown.AddOptions(modLoaders); + CreateInstanceArray(); } public void UpdateMenu() @@ -93,10 +94,9 @@ public void CreateInstanceArray() async Task SetInstanceData() { PojlibInstance instance = PojlibInstance.Parse(instanceObj); - GameObject instanceGameObject = Instantiate(instancePrefab, new Vector3(-10, -10, -10), Quaternion.identity); - 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