forked from p-hlp/SMPLComp
-
Notifications
You must be signed in to change notification settings - Fork 0
/
CMakeLists.txt
177 lines (134 loc) · 9.68 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
### JUCE CMake Audio Plugin Template ###
cmake_minimum_required(VERSION 3.22)
project(PinkCompressor VERSION 0.0.1)
set(LIB_JUCE_TAG "7.0.9")
### IDE Generator pre-config ###
# Xcode: Disable automatic build scheme generation globally.
# Instead, we explicitely specify which targets require schemes.
set(CMAKE_XCODE_GENERATE_SCHEME OFF)
# IDEs: Enable grouping of source files into folders in IDEs.
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# IDEs: Create a folder in the IDE with the JUCE Module code.
option(JUCE_ENABLE_MODULE_SOURCE_GROUPS "Show all module sources in IDE projects" ON)
include(FetchContent)
# Keep dependencies outside of the "Build" directory.
# This allows to do a clean build of the project without re-downloading or
# rebuilding the dependencies.
set(FETCHCONTENT_BASE_DIR "${PROJECT_SOURCE_DIR}/Libs" CACHE PATH "External dependencies path." FORCE)
FetchContent_Declare(juce
GIT_REPOSITORY https://github.com/juce-framework/JUCE.git
GIT_TAG ${LIB_JUCE_TAG}
GIT_SHALLOW TRUE
GIT_CONFIG advice.detachedHead=false # Disable detached HEAD warning for fetching a specific tag
SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/JUCE"
SUBBUILD_DIR "${FETCHCONTENT_BASE_DIR}/JUCE-Subbuild"
BINARY_DIR "${FETCHCONTENT_BASE_DIR}/JUCE-Build")
FetchContent_MakeAvailable(juce)
### Plugin Project Setup ###
# If you are building a VST2 or AAX plugin, CMake needs to be told where to find these SDKs.
# This setup should be done before calling `juce_add_plugin`.
# juce_set_vst2_sdk_path(...)
# juce_set_aax_sdk_path(...)
# `juce_add_plugin` adds a static library target with the name passed as the first argument.
# This target is a normal CMake target, but has a lot of extra properties set
# up by default. As well as this shared code static library, this function adds targets for each of
# the formats specified by the FORMATS arguments. This function accepts many optional arguments.
# Check the readme at `docs/CMake API.md` in the JUCE repo for the full list.
juce_add_plugin("${PROJECT_NAME}"
FORMATS AU VST3 # The formats to build. Valid formats: Standalone Unity VST3 AU AUv3 AAX VST LV2.
# AU and AUv3 plugins will only be enabled when building on macOS.
PRODUCT_NAME "Pink Compressor" # The name of the final executable, which can differ from the target name.
# PLUGIN_NAME # Name of the plugin that will be displayed in the DAW. Can differ from PRODUCT_NAME.
# ICON_BIG # ICON_* arguments specify a path to an image file to use as an icon for the Standalone.
# ICON_SMALL
COMPANY_NAME artefact-audio-design # The name of this target's author. The value is inherited from JUCE_COMPANY_NAME.
# COMPANY_WEBSITE # The address of a website related to this target in some way.
# The value is inherited from JUCE_COMPANY_WEBSITE.
# COMPANY_EMAIL # An email address for this target's author. The value is inherited from JUCE_COMPANY_EMAIL.
PLUGIN_MANUFACTURER_CODE Arte # A four-character manufacturer id with at least one upper-case character.
# GarageBand 10.3 requires the first letter to be upper-case, and the remaining letters to be lower-case.
PLUGIN_CODE Pwal # A unique four-character plugin id with exactly one upper-case character.
# GarageBand 10.3 requires the first letter to be upper-case, and the remaining letters to be lower-case.
IS_SYNTH FALSE # Is this a synth or an effect?
NEEDS_MIDI_INPUT FALSE # Does the plugin need midi input?
NEEDS_MIDI_OUTPUT FALSE # Does the plugin need midi output?
IS_MIDI_EFFECT FALSE # Is this plugin a MIDI effect?
EDITOR_WANTS_KEYBOARD_FOCUS FALSE # Does the editor need keyboard focus?
VST3_CATEGORIES Distortion # Should be one or more, separated by spaces, of the following:
# Fx, Instrument, Analyzer, Delay, Distortion, Drum, Dynamics, EQ, External,
# Filter, Generator, Mastering, Modulation, Mono, Network, NoOfflineProcess,
# OnlyOfflineProcess, OnlyRT, Pitch Shift, Restoration, Reverb, Sampler, Spatial,
# Stereo, Surround, Synth, Tools, Up-Downmix
AU_MAIN_TYPE kAudioUnitType_MusicEffect # Should be one or more, separated by spaces, of the following:
# kAudioUnitType_Effect, kAudioUnitType_FormatConverter, kAudioUnitType_Generator,
# kAudioUnitType_MIDIProcessor, kAudioUnitType_Mixer, kAudioUnitType_MusicDevice,
# kAudioUnitType_MusicEffect, kAudioUnitType_OfflineEffect, kAudioUnitType_Output,
# kAudioUnitType_Panner
COPY_PLUGIN_AFTER_BUILD FALSE) # Should the plugin be installed to a default location after building?
# NOTE: Writing to the default install locations might require administrator privileges on Windows.
# Set the C++ language standard requirenment for the "shared code" library target.
# Setting this to PUBLIC ensures that all dependent targets will inherit the specified C++ standard.
target_compile_features("${PROJECT_NAME}" PUBLIC cxx_std_17)
# Disable compiler extensions for the project targets (e.g. use -std=c++17 instead of -std=gnu++17).
get_property(project_targets DIRECTORY "${PROJECT_SOURCE_DIR}" PROPERTY BUILDSYSTEM_TARGETS)
set_target_properties(${project_targets} PROPERTIES CXX_EXTENSIONS OFF)
# Add the subdirectory with source files.
add_subdirectory(Source)
# `juce_generate_juce_header` will create a JuceHeader.h for a given target, which will be generated
# into your build tree. The include path for this header will be automatically added to the target.
# NOTE: JuceHeader.h is generated when the target is built.
# juce_generate_juce_header("${PROJECT_NAME}")
# `target_compile_definitions` adds some preprocessor definitions to our target.
# JUCE modules also make use of compile definitions to switch certain features on/off,
# so if there's a particular feature you need that's not on by default, check the module header
# for the correct flag to set here.
# These definitions will be visible both to your code, and also the JUCE module code.
target_compile_definitions("${PROJECT_NAME}"
PUBLIC
# JUCE_WEB_BROWSER and JUCE_USE_CURL would be on by default, but you might not need them.
JUCE_WEB_BROWSER=0 # If you remove this, add `NEEDS_WEB_BROWSER TRUE` to the `juce_add_plugin` call
JUCE_USE_CURL=0 # If you remove this, add `NEEDS_CURL TRUE` to the `juce_add_plugin` call
JUCE_VST3_CAN_REPLACE_VST2=0
JUCE_DISPLAY_SPLASH_SCREEN=0 # added to remove splash screen as we're using gpl
)
# If your target needs extra binary assets, you can add them here.
# NOTE: Conversion to binary-data happens when the target is built.
# juce_add_binary_data(Assets # Name of a static library target that will include all the binary resources
# HEADER_NAME ... # Name of the generated header. "BinaryData.h" is used by default
# NAMESPACE ... # Namespace of the generated binary data class. "BinaryData" is used by default
# SOURCES ...) # List of asset files of any kind that should be built into the static library
# `target_link_libraries` links libraries and JUCE modules to other libraries or executables. Here,
# we're linking our executable target to the `juce::juce_audio_utils` module. Inter-module
# dependencies are resolved automatically.
target_link_libraries("${PROJECT_NAME}"
PRIVATE
juce::juce_audio_utils
PUBLIC
juce::juce_recommended_config_flags
juce::juce_recommended_lto_flags
juce::juce_recommended_warning_flags)
### IDE Generator post-config ###
# IDEs: Place source groups for project targets into a "Targets" folder (to reduce visual clutter).
# Xcode: Generate build schemes for project targets.
set_target_properties(${project_targets} PROPERTIES
FOLDER "Targets"
XCODE_GENERATE_SCHEME ON)
# IDEs: Move the "shared code" source group (main target) out of the "Targets" folder
# to the top level.
set_target_properties("${PROJECT_NAME}" PROPERTIES FOLDER "")
# IDEs: Organise source file grouping.
get_target_property(project_sources "${PROJECT_NAME}" SOURCES)
# If JuceHeader.h is generated, remove it from the source file list and handle it individually.
get_target_property(juce_library_code "${PROJECT_NAME}" JUCE_GENERATED_SOURCES_DIRECTORY)
set(juce_header "${juce_library_code}/JuceHeader.h")
list(REMOVE_ITEM project_sources "${juce_header}")
# Place JuceHeader.h and the associated CMake Rule file into a "JUCE Library Code" folder.
source_group("JUCE Library Code" FILES "${juce_header}")
source_group("JUCE Library Code/CMake Rules" FILES "${juce_header}.rule")
# Generate source groups that follow the organisation of source file directories.
source_group(TREE "${PROJECT_SOURCE_DIR}/Source" FILES ${project_sources})
# Place Binary Data related source files into the root of their target folder.
if(TARGET Assets)
get_target_property(project_assets Assets SOURCES)
source_group("" FILES ${project_assets})
endif()