Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUG] Automated Evocation #21

Open
rprejean opened this issue Oct 14, 2023 · 0 comments
Open

[BUG] Automated Evocation #21

rprejean opened this issue Oct 14, 2023 · 0 comments
Assignees
Labels
enhancement New feature or request module compatibility It's about other module compatibility

Comments

@rprejean
Copy link

Module Version: v1.3.2

Before open any issue

  1. Click F12 go to the console tab
  2. make the test you want and replicate the error
  3. Go to the tab console open in point 1) and just right click and click 'Save as' and 'Save' or send a screenshot of the exception on the console.
  4. Attach the text file on the github issue with all the logs related tot he module, or send a screenshot of the messages on the console.

There is no errors in the console. Log in it's entirety is the following 3 lines.

  • Foundry VTT | Rendering Dialog commons.js:8802
  • Foundry VTT | Created ChatMessage with id [jdn2nISS1LuvvBRT]
    aa-dnd5e.js:72
  • Automated Animations: No Item or Source Token false

Describe the bug
A clear and concise description of what the bug is.

  1. I'm combining Magic Items 2 (MI2) with Automated Evocation (AE).
  2. I know AA is not your mod, but I'm reaching out to them as well.
  3. I've created a spell that summons a creature.
  • The spell causes no damage or roll triggers, it simply summons a creature by way of AE.
  • As a traditional spell inserted into a player's spell book it casts and the creature is summoned as intended.
    -------- I am aware that this is all AE at this point.
  1. I created a quarterstaff and, using MI2, I dragged the working spell into the item.
  2. I equipped and attuned the item to a PC.
  3. The spell from Magic Item 2 appears as intended on the character sheet.
  4. Cast the spell from the staff and nothing happens.

To Reproduce
Steps to reproduce the behavior:
See above.

Expected behavior
A clear and concise description of what you expected to happen.
Cast the spell, AE opens, and Creature summons

Screenshots
If applicable, add screenshots to help explain your problem.

Browser:

Foundry Version:

Additional context
Add any other context (like other modules installed) about the problem here.
Summon Boa
cast as spell

@rprejean rprejean added the bug Something isn't working label Oct 14, 2023
@PwQt PwQt self-assigned this Oct 14, 2023
@PwQt PwQt changed the title [BUG] [BUG] Automated Evocation Oct 14, 2023
@p4535992 p4535992 added enhancement New feature or request module compatibility It's about other module compatibility and removed bug Something isn't working labels Dec 30, 2023
@PwQt PwQt added this to Magic Items Jan 19, 2024
@PwQt PwQt moved this to Todo in Magic Items Jan 19, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request module compatibility It's about other module compatibility
Projects
Status: Task
Development

No branches or pull requests

3 participants