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4.2.5

Bugfixes

  • [#194] Update to deprecated CONST property, which made the sheet possibly not-visible
  • [#170] Not applying proficiency bonus on spell attack
  • [#178] Various Babele-related fixes

Features

  • [#170] Added a custom attack bonus option per spell

4.2.4

Bugfixes

  • [#184] update to-be-deprecated methods by @PwQt

Features

  • [#185] Summoning on Magic Items spells by @PwQt

4.2.3

  • [#169] fix to incorrect spell scaling removal

4.2.2.*

  • Remove deprecated elements from module.json

4.2.1

  • Update default packs to have proper attunement options as in their descriptions [#162]

4.2.0

  • Added compatibility with D&D 3.3+ especially with the new NPC sheet,
    • This version MIGHT break compatibility with default D&D sheets for D&D versions 3.2- due to adding one more <div> tag
  • Added proper Item quantity subtraction whenever an actor posseses more than one instance of items.
  • Upgraded deprecated methods from globalThis to foundry.utils

4.1.5.1

  • Missing .json in the russian language pack in module.json file.

4.1.5

Bugfixes

  • #138 allow localized cast to item name by @PwQt in #141
  • #134 fix to recharging on formula by @PwQt in #142

New features

  • Display chat message showing how many charges the item has on use ( #5 ) by @PwQt in #117
  • Add some api method for anyone find it useful by @p4535992 in #125

Localization

  • Update pt-BR.json by @Kharmans in #118
  • Update German by @davidbmaier
  • Add Russian language

4.1.4

  • Bugfix to bug introduced in 4.1.3

4.1.3

Features

  • Make Spell Components and Feature Action Type visible in Features list/Spellbook [#88]
  • Add a possibility of not scaling spell damage (like acid splash/firebolt) [#73]

Bugfixes

  • Fix babele being accessed when it's packs object wasn't yet initialized [#99]

4.1.2.1

  • Github workflow fixes

4.1.2

  • little bug fixing on the vite config and the pack utils
  • Adjust midi-qol effect apply method

4.1.1

  • Enable compatibility with D&D5e 3.1+

4.1.0

Bugfixes

  • Tidy 5e styling fixes to make drag-drop field extend until the end of the tab. - thx @kgar
  • Removal of redundant code about activeEffect launch from Spells
  • Migration of internal pack link to magicitems instead of magic-items-2
  • Pack update to feature the v10 foundry dataset system instead of data
  • Allow Spells/Feats added to feats to circumvent the "Only Identified" setting

Features

  • Auto publish to FoundryVTT Github action
  • New API method to allow compendium migrations from Magic Items 2 to Magic Items - details below

Magic Items 4.0

  • Migration to "magicitems" module-id

1.7.3 - ℹ️ - Last "Magic Items 2" version pre-migration to other module-id

  • Message about migrations

1.7.2

  • Update pt-BR.json by @Kharmans in #87
  • Null exception for 1.7.1 bugfix

1.7.1

  • Do not show the custom Apply Effect box whenever DFreds Convenient Effects automatization is enabled in Midi-Qol settings - #84
  • Polish and Spanish translation updates

1.7.0

  • [BREAKING CHANGES] Many bug fixing and some not retrocompatibility changes by @p4535992 in #82
  • Fix to packs
  • Drop support for pre-3.0 version of D&D module

1.6.3.1

  • Translations update (Spanish)

1.6.3

  • [#71] Tidy Wire-up Console Errors Fix by @kgar

1.6.2

  • Brazilian Portuguese Translation by @Kharmans in #68
  • 63 bug effect not applying on a token from magic item spell by @PwQt in #69

1.6.1.1

  • Actor API hotfix
  • localization fixes

1.6.1

  • Incorrect Tidy5e actor loading fix by @voodoofrog
  • Started work on Polish localization of the module

1.6.0

  • D&D 3.0 compatibility

1.5.2

  • Mark the module as not compatible with DND5e 3.0

1.5.1

  • Permission fix for spells on Character/Magic Item sheet by @PwQt in #49

1.5.0

  • Tidy Compatibility, Refactors, Bugfixes by @kgar in #46

1.4.7

  • add some helpers by @p4535992 in #42
  • #44 fix to sortByLevel helper by @PwQt in #45

1.4.6

  • Bug fix: #40, Updates hack function to support varying numbers of parent Item Sheet classes by @kgar in #41

1.4.5

  • Bug fix: #22, by using the patch suggested from @david-simoes-93 on #38

1.4.2-3-4

1.4.0-1

1.3.4

  • Add uuid property to the magic items flags
  • Update configurations files for a better management of the code
  • Some minor bug fixes
  • Separated the various custom magic item implementations classes into separate javascript files to make it more readable to other developers following the standard patterns used by other developers in large projects...

1.3.3

  • Allow all to dragdrop into the magic-item-tab #24 by @PwQt in #26

1.3.2

  • Arbons summoning compatibility by @PwQt in #15
  • Add check if chatData exists on item rolls by @PwQt in #16 (thanks tposney for creating the issue)
  • revert back the mandatory use of only Foundry v11

1.3.1

  • github worker permission fixes

1.3.0

  • Code base modifications

1.2.2

  • Items showing twice in chat fix
  • Spells disappear from list fix

1.2.1

  • module.json updates

1.2.0

  • modification to soon-to-be-deprecated Item5e#roll method

1.1.0

  • in-foundry module configuration fixes, so that they are defined for "Magic Items 2" tab instead of "undefined"
  • verified compability with v11

1.0.0 Forking the code of original Magic Items with additional fixes:

  • update module.json to not use deprecated 'entity',
  • merge request 33 - minor fix to add item to hotbar
  • 5eTidy sheet integration based on merge request 25
  • merge request 34 - icons in compendium fix