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Potential bug in SDL_RumbleGamepad #7

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jcelerier opened this issue Aug 5, 2024 · 0 comments
Open

Potential bug in SDL_RumbleGamepad #7

jcelerier opened this issue Aug 5, 2024 · 0 comments

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@jcelerier
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SDL_RumbleGamepad(controllers[rangedControllerID].instance, rangedLowFreq, rangedHiFreq, time);

here this uses time and ignores the rangedTime computed a few lines above

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