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v3ctor.h
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v3ctor.h
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/*!
* @file v3ctor.h
* @brief 3D vector class (named by J. Portl)
*
* <HR>
*
* Copyright 2010, Bastian Rieck. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* -# Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* -# Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __V3CTOR_H__
#define __V3CTOR_H__
#include <ostream>
/*!
* @class v3ctor
* @brief Simple 3-dimensional vector class implementation. Allows some
* common manipulations such as the scalar product or the cross product.
*/
class v3ctor
{
public:
v3ctor();
v3ctor(double x, double y, double z);
v3ctor operator+ (const v3ctor& b) const;
v3ctor& operator+=(const v3ctor& b);
v3ctor operator- (const v3ctor& b) const;
v3ctor& operator-=(const v3ctor& b);
v3ctor operator* (const double& a) const;
v3ctor& operator*=(const double& a);
v3ctor operator/ (const double& a) const;
v3ctor& operator/=(const double& a);
v3ctor& operator= (const v3ctor& b);
v3ctor operator| (const v3ctor& b) const;
double operator*(const v3ctor& a) const;
double& operator[](short i);
const double& operator[](short i) const;
v3ctor normalize() const;
double length() const;
friend std::ostream& operator<<(std::ostream& o, const v3ctor& v);
private:
double x;
double y;
double z;
};
double distance_to_plane(const v3ctor& a, const v3ctor& b, const v3ctor& c, const v3ctor & x);
v3ctor perpendicular_foot(const v3ctor& a, const v3ctor& b, const v3ctor& c, const v3ctor& x);
double distance_to_line(const v3ctor& a, const v3ctor& b, const v3ctor& x);
v3ctor perpendicular_foot(const v3ctor& a, const v3ctor& b, const v3ctor& x);
#endif