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Sounds.as
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Sounds.as
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package {
public class Sounds {
public static const waves:int = 0;
public static const pingPosition:int = 1;
public static const pingMine:int = 2;
public static const pingEnemy:int = 3;
public static const underwater:int = 4;
public static const engine:int = 5;
public static const klaxon:int = 6;
public static const explosion:int = 7;
public static const torpedoLaunch:int = 8;
//Enums for voice samples
//Clock positions
public static const voice1oClockPosition:int = 9;
public static const voice2oClockPosition:int = 10;
public static const voice3oClockPosition:int = 11;
public static const voice4oClockPosition:int = 12;
public static const voice5oClockPosition:int = 13;
public static const voice6oClockPosition:int = 14;
public static const voice7oClockPosition:int = 15;
public static const voice8oClockPosition:int = 16;
public static const voice9oClockPosition:int = 17;
public static const voice10oClockPosition:int = 18;
public static const voice11oClockPosition:int = 19;
public static const voice12oClockPosition:int = 20;
public static const voice100MtoTarget:int = 21;
public static const voiceAnotherMine:int = 22;
public static const voiceCommenceDescent:int = 23;
public static const voiceCommenceDestructionOfMineField:int = 24;
public static const voiceDepthMeters:int = 25;
public static const voiceEnemySubSighted:int = 26;
public static const voiceInitialBriefing:int = 27;
public static const voiceLeftFullRudder:int = 28;
public static const voiceMaxSpeedReached:int = 29;
public static const voiceMineFieldWithinRange:int = 30;
public static const voiceMoreMines:int = 31;
public static const voiceNoRange:int = 32;
public static const voiceOptimalDepthReached:int = 33;
public static const voiceRightFullRudder:int = 34;
public static const voiceTargetDirectlyAhead:int = 35;
public static const voiceTargetHit:int = 36;
public static const voiceTargetInRange:int = 37;
public static const voiceTargetMissed:int = 38;
public static const voiceTubesReadytoFire:int = 39;
public static const voiceWeaponsArmed:int = 40;
public static const voiceWeaponsFired:int = 41;
//End of voices
public static const dolphin:int = 42;
//More voices
public static const voiceIntro:int = 43;
public static const voicetutorial1:int = 44;
public static const voicetutorial2:int = 45;
public static const voicetutorial3:int = 46;
public static const voicetutorial4:int = 47;
public static const voicetutorial5:int = 48;
public static const voicetutorialBehind:int = 49;
public static const voicetutorialClose:int = 50;
public static const voicetutorialFinal:int = 51;
public static const voicetutorialFront:int = 52;
public static const voicetutorialLeft:int = 53;
public static const voicetutorialRight:int = 54;
public static const voiceMissionFailed:int = 55;
public static const voiceMissionSuccess:int = 56;
public function Sounds() {
// constructor code
}
}
}