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mdo_to_gltf #10

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Demonslayerx8 opened this issue Sep 28, 2022 · 4 comments
Open

mdo_to_gltf #10

Demonslayerx8 opened this issue Sep 28, 2022 · 4 comments
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doc update Doc need to be updated

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@Demonslayerx8
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I was able to get it working properly for objects and weapons, but I can't seem to get int working for character models. I either get "Cannot find skeleton data" or "Node AS_arm_L (or FC_eye_L) not found", what am I doing wrong?

@PredatorCZ
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Converter loads incorrect skeletons.
You need to overload skeleton filename in config (or cli if you're using that).
It's common that multiple characters/models are using one skeleton that is named differently than models themselves.
There is no way to magically link some skeletons and models.

@Demonslayerx8
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Demonslayerx8 commented Sep 30, 2022

I was doing it via CLI, and this is what I was doing, do let me know if I was doing it wrong.

xenoblade_toolset mdo_to_gltf -f ch01011000.chr ch01011010.wimdo

@PredatorCZ
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xenoblade_toolset mdo_to_gltf -f ch01011000 ch01011010.wimdo should suffice, no extensions fo skeletons files.

@PredatorCZ PredatorCZ added the doc update Doc need to be updated label Oct 3, 2022
@Demonslayerx8
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Demonslayerx8 commented Oct 9, 2022

Well so far I've still had no luck, did a hero character as a re-test, but nothing. Same results even if I don't use a fallback-skeleton file.

Current time: Sun Oct 9 08:45:14 2022 Pacific Daylight Time
Number of concurrent threads: 16
Configuration:
generate-log: true
verbosity: 0
extract-settings: SUBCLASS_TYPE
compress-settings: SUBCLASS_TYPE
fallback-skeleton: ch03000210

Total files to process: 1
Processing: I:\Nintendo Rips\Switch\XC3\secure\romfs\1.1.0\toolset\ch03000210.wimdo
ERROR: Node AS_kata_R not found

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