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mdo_to_gltf #10
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Converter loads incorrect skeletons. |
I was doing it via CLI, and this is what I was doing, do let me know if I was doing it wrong.
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Well so far I've still had no luck, did a hero character as a re-test, but nothing. Same results even if I don't use a fallback-skeleton file.
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I was able to get it working properly for objects and weapons, but I can't seem to get int working for character models. I either get "Cannot find skeleton data" or "Node AS_arm_L (or FC_eye_L) not found", what am I doing wrong?
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