Skip to content
This repository has been archived by the owner on Jun 25, 2024. It is now read-only.

RE3 has three bones in the wrong position #6

Open
5Dimen opened this issue Apr 10, 2020 · 5 comments
Open

RE3 has three bones in the wrong position #6

5Dimen opened this issue Apr 10, 2020 · 5 comments

Comments

@5Dimen
Copy link

5Dimen commented Apr 10, 2020

Hi, PredatorCZ

It's an amazing job. It works well with the RE3 import and export script (alphaZomega's 0.5d).

However, when importing RE3 animation files, there are some minor errors.

t1
t2
t3

As you can see, The positions of l_scapula_0/r_scapula_0/r_leg_thigh_muscle are incorrect.

Thanks for your hard work.

@PredatorCZ
Copy link
Owner

Issues might have been fixed in V1.3.

@5Dimen
Copy link
Author

5Dimen commented May 4, 2020

Thanks for the update.
Can you write a simple tutorial? Because whether it is 1.3 or 1.4 when I import .99, 3dsmax crashes. There is no such problem in 1.2.

@PredatorCZ
Copy link
Owner

Filename?

@5Dimen
Copy link
Author

5Dimen commented May 7, 2020

They're base_cmn_damg.motlist.99 and base_cmn_move.motlist.99.

@PredatorCZ
Copy link
Owner

Tested with v1.7, might be fixed.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants