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Bones with _sp appended don't work correctly and won't export to fbx/other formats #15
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What errors are you getting? |
Seems like a mesh problem, rather than animation. |
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Disclaimer: I work with Ace Attorney models which may be too niche for your consideration, but I thought it would be worth bringing up.
I am a longtime MT framework tool user and as an animator, the ability to load all animations with this tool would be extremely useful. However, when I load animations from a lmt file, in most cases, a few number of bones get cloned and appended with _sp. When this happens to say, the arms, the mesh starts curving around the bone instead of attaching to the bone. And when the results are exported to fbx and imported into blender, the animations won't work and the log returns a number of errors. When I view the file in 3D Viewer, it appears as if their arms are cut off/shrunk into the body. The few models that don't have _sp appended to their bones, on the other hand, export just fine.
I am curious as to what is causing this? I've never had any bigger issue using MT Framework tool with Ace Attorney models, in fact it works marvellously considering it's not part of the focus. If you are not interested in this issue then that is fine, but is there at least a manual way to fix this issue?
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