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Bone missing & wrong root rotation? #7
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"This tool" is from HavokLib? If I remember correctly, Sekiro uses 2018 or later version and compendium, which is unsupported in this project. |
Yes, I mean it's havoktoolset. |
Well, if that's the case, is there any way to extract animation correctly right now? Or we can only keyframe root rotation? |
The root motion shenanigans seems to be common problem. I'm gonna need to address when I got the time. |
As I know, this is the only tool right now to convert hkx animation to other general formats... I don't know any other choice. |
My apologies for interrupting but, according to what I've seen on the FS modding Discord, Sekiro seems to use Havok 2016. I see that this tool supports until 2017, so is it possible to be fully functional? |
I'm not sure whether it's appropriate to post here but it might be the cause. I use this tool to extract souls game (especially Sekiro) animations. In DSAS one can check out the animation and every bone of characters. For example, Wolf has some bones called
Blade01 Blade02
,Box01 Box02
and they have transformations but when converting it toglb
it seems that these bones are all missing. A lot of other bones undermaster
are missing too, it's not a broblem though as they don't have any transformations. Another problem is that the root bone (master) rotation is not right, it seems the tool is not parsing the data correctly. It doesn't look the same as in DSAS.Again, I am not certain that these issues are caused by this tool, but some people and I have encountered such problems, and after elimination, we can only tentatively attribute them to this. Please let me know if I am wrong.
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