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code.js
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let gameSeq=[];
let userSeq=[];
let brns = ["yellow", "red", "purple", "green"];
let started = false;
let level = 0;
let h2 = document.querySelector("h2");
document.addEventListener("keypress", function() {
if(started == false) {
console.log("game started");
started = true;
levelUp();
}
});
function gameFlash(btn) {
btn.classList.add("flash");
setTimeout(function() {
btn.classList.remove("flash");
}, 250);
}
function userFlash(btn) {
btn.classList.add("userflash");
setTimeout(function() {
btn.classList.remove("userflash");
}, 250);
}
function levelUp() {
userSeq = [];
level++;
h2.innerText = `Level ${level}`;
let randIdx = Math.floor(Math.random() * 3);
let randColor = btns[randIdx];
let randBtn = document.querySelector(`.${randColor}`);
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randBtn);
}
function checkAns () {
if(userSeq[idx] === gameSeq[idx]) {
if(userSeq[idx]== gameSeq.length) {
setTimeout(levelUp, 1000);
}
} else {
h2.innerHTML = `Game Over!Your score was <b>${level}</b> <br> Press any key to start.`;
document.querySelector("body").style.backgroundColor = "red";
setTimeout( function() {
document.querySelector("body").style.backgroundColor = "white";
}, 150);
reset();
}
}
function btnPress() {
console.log(this);
let btn = this;
btnFlash(btn);
userColor = btn.getAttribute("id");
userSeq.push(userColor);
checkAns(userSeq.length-1);
};
let allBtns = document.querySelectorAll(".btn");
for(btn of allBtns) {
btn.addEventListener("click", btnPress);
}
function reset () {
started = false;
gameSeq = [];
userSeq = [];
level = 0;
}