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Enable session recording as described in the documentation.
Set debouncerDelay to 1 second.
Use the app quickly, performing a series of rapid interactions or actions.
Review the recorded session.
Expected Result
The session recording should at least capture one frame of every screen/interaction, accurately reflecting user interactions without noticeable skips.
However, because a debounce is used it is expected that frames are skipped.
Decreasing the debounce time to 100ms is not an option this can cause too much overhead.
Actual Result
Frames of certain screens/interactions are skipped in the recorded session, resulting in an incomplete(sometimes useless) playback.
The text was updated successfully, but these errors were encountered:
Hey @RCVZ thanks for the feedback.
Here is the PR #131
We considered throttling before but thought it'd just cause performance issues, but if it's also recording useless recordings, this is no good, let's try a throttling approach.
Version
4.7.1
Steps to Reproduce
Expected Result
The session recording should at least capture one frame of every screen/interaction, accurately reflecting user interactions without noticeable skips.
However, because a debounce is used it is expected that frames are skipped.
Decreasing the debounce time to 100ms is not an option this can cause too much overhead.
Actual Result
Frames of certain screens/interactions are skipped in the recorded session, resulting in an incomplete(sometimes useless) playback.
The text was updated successfully, but these errors were encountered: