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as far as i know, this isn't actually my fault - there's no standardized method in code to determine the actual world boundaries (not the world border size, but the actual coordinate limits). it's simply a constant value which is hard-coded to 30000000, and there's no reasonable way to determine if it's modified by another mod.
If a mod is used to increase worldborder size LODs aren't rendered beyond 30 million.
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