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This looks like a concurrency bug in the tile tracking code. Would you be able to give the dev/abstract-everything branch a swing and see if the issue still occurs?
I had all original settings except for lod: 2 and cutoff distance: 384
Crash log included as file
crash-2022-08-03_20.30.56-server.txt
using nvidia rtx 3070 with 6gb ram on windows 11, I can give any other information you need:)
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