You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When I use the voxel render method, the terrain does not actually render beyond what I have the render distance set to. Heightmap seems to work fine if I give it priority, but then everything looks ugly up close. It seems to me that the heightmap is supposed to render under the voxel at a distance but does not, although this could be a settings issue. If you need me to post my PC specs I'll go ahead
Version: Forge 1.12.2 - 14.23.5.2860 (16GB RAM allocated)
Mod List:
Far Planes Two - 0.0.1.728
Forge Rocks - 6.28.2
OptiFine - HD U G5
Cubic Chunks - 0.0.1208.0-SNAPSHOT-all
Cubic World Gen - 0.0.152.0-SNAPSHOT-al
Heightmap priority
Voxel priority
The text was updated successfully, but these errors were encountered:
When I use the voxel render method, the terrain does not actually render beyond what I have the render distance set to. Heightmap seems to work fine if I give it priority, but then everything looks ugly up close. It seems to me that the heightmap is supposed to render under the voxel at a distance but does not, although this could be a settings issue. If you need me to post my PC specs I'll go ahead
Version: Forge 1.12.2 - 14.23.5.2860 (16GB RAM allocated)
Mod List:
Far Planes Two - 0.0.1.728
Forge Rocks - 6.28.2
OptiFine - HD U G5
Cubic Chunks - 0.0.1208.0-SNAPSHOT-all
Cubic World Gen - 0.0.152.0-SNAPSHOT-al
Heightmap priority
Voxel priority
The text was updated successfully, but these errors were encountered: