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Heightmap mode renders over vanilla terrain #162

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ZeropointB opened this issue Jun 18, 2022 · 3 comments
Open

Heightmap mode renders over vanilla terrain #162

ZeropointB opened this issue Jun 18, 2022 · 3 comments

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@ZeropointB
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The lods are everywhere
2022-06-18_23 15 18

@DaMatrix
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This is a known deficiency of heightmap mode which I have yet to come up with a decent solution for. For now, you can avoid it by simply using voxel mode.

That said, why are you using heightmap mode anyway? It looks like absolute garbage from ground level, it's really not useful for anything other than really long-distance screenshots from high up.

@DaMatrix DaMatrix changed the title LODs everywhere Heightmap mode renders over vanilla terrain Jun 19, 2022
@DaMatrix DaMatrix self-assigned this Jun 19, 2022
@PokerH3R3
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That said, why are you using heightmap mode anyway? It looks like absolute garbage from ground level, it's really not useful for anything other than really long-distance screenshots from high up.

Because that's the only one that's working?

@MrPixel92
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MrPixel92 commented Sep 1, 2024

Because that's the only one that's working?

I got both working by tinkering around with render and cutoff distances in normal flat world

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