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If possible, for lit particles, avoid sampling the shadow maps / env probes per pixel and do it per vertex. This requires some tesselation when the camera get closer to the particle.
The text was updated successfully, but these errors were encountered:
If possible, for lit particles, avoid sampling the shadow maps / env probes per pixel and do it per vertex. This requires some tesselation when the camera get closer to the particle.
The text was updated successfully, but these errors were encountered: