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Implement the following functions in PopcornFX::CSceneInterface to be able to use the Audio Sampler.
// global audio spectrum functions virtual TMemoryView<const float * const> GetAudioSpectrum(CStringId channelGroup, u32 &outBaseCount) const; virtual TMemoryView<const float * const> GetAudioWaveform(CStringId channelGroup, u32 &outBaseCount) const;
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Implement the following functions in PopcornFX::CSceneInterface to be able to use the Audio Sampler.
The text was updated successfully, but these errors were encountered: