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Releases: Podshot/MCEdit-Unified

MCEdit Unified v1.2.1.1 for MC 1.8

29 Nov 03:23
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  • Fixed missing resource pack folder crash
  • Fixed missing items folder crash
  • Fixed corrupt .ini crash
  • Fixed incorrect version number on 64bit win build
  • Language switching now falls back on en_US if there is a problem

MCEdit Unified v1.2.1.0 for MC 1.8

27 Nov 14:25
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Pre-release

New

  • Added screenshot hotkey (F6)
  • Added Player Head textures to Player markers
  • Added a numerical block ID to string block ID dictionary
  • Added Korean, German, and Dutch translations
  • Added custom font support for translations
  • Added entity UUID regeneration to cloning (Thanks to SethBling)
  • Added support for unicode in text fields
  • Added arrow keys support for the Quick Load menu
  • Added custom brush functionality, works similarly to filters

Bug Fixes

  • Fixed Reeds mislabeled as cactus
  • Fixed some missing libraries for filters
  • Fixed a schematic import error
  • Fixed unicode resource pack error
  • Worlds and resource packs with unicode names now work properly
  • Fixed "Delete Entities" not visually removing entities
  • Fixed Goto gets getting stuck when teleporting to 0 100 0
  • Fixed language change restart function
  • Possible key related framerate improvement

Changed

  • Brush preset tweaks
  • Changed the way player data can be accessed and changed
  • Moved the nudge-selection box to the bottom of the screen
    • The nudge-selection box now is able to be used on every tool!
  • Changed Ctrl handling to prevent movement when pressed
  • Escape now selects the Select tool, if the select tool is selected it then opens the menu
  • Redid brush preset system to be more flexible, including ability to name presets
  • Possible startup time decrease on certain configurations
  • Internal item list changes

Hotfix:

  • Fix crash due to missing folder on windows

Hashes

  • Mac OS X 64bit MD5 Hash - 91e63491201d061052fb7eb4364c6667

MCEdit Unified v1.2.0.0 for MC1.8

10 Nov 21:20
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Notice: File Storage and Keybinding Defaults Changed!

  • Settings/Schematics/Filters/Etc storage changed to better match OSes, see changes section.
  • Keybinding system upgraded, new preset added that matches the Minecraft system more closely. This preset is the new default. We recommend resetting your keybindings for this update. To do this you can simply change your preset and change it back.
  • Running from source now also requires the Pillow library, for texture pack support reasons.

New

  • Re-added resource pack support, Works with 16x16 and 32x32 packs. Located in the graphics options
  • Added redo hotkey, default is Ctrl+Y
  • Added brush presets
  • Added UUID caching to improve world loading times
  • Added Find Filter (Texelelf)
  • Added controls for rotating individual blocks (alt+rotate/roll/etc. key)
  • Added all of the controls to the Controls (Keys) menu
  • Arrow keys now work on Block Picker
  • Added a rough player data access point (No longer only being able to access the default player!)

Bug Fixes

  • Fixed ability to click through transparent blocks
  • Fixed brush noise not working
  • Fixed erode causing checkerboard blocks.
  • Fixed flood fill not accounting for damage values
  • Fixed create spawners filter not actually creating a spawner
  • Spawner handling improvements
  • Fixed chunk view compass pointing the wrong direction
  • Fixed nudge getting stuck when nudging a large area

Changed

  • Options menu now asks you to restart mcedit if you change your language
  • Directory Changes to better suit individual OSes (Filters/Schematics/Etc.):
    • Changed fixed install on windows to put files in Documents\MCEdit
    • Removed portable mode from Mac. If you need this feature, please open an issue and let us know so we can discuss it.
    • Added button on main menu to quickly go to the current storage folder.
  • Float Inputs now increment by 0.1
  • Changed translation format, this should be the final format.
  • Changed the way scoreboards are accessed and how they can be edited

Hashes

  • Mac OS X 64bit MD5 Hash - acdd9ed94b5542834f10274152909adc
  • Windows 32bit MD5 Hash - c89f10cdb06aaacd3cd6dce870b52e08
  • Windows 64bit MD5 Hash - d81e923c90d7b925f178e92d5ab82983

MCEdit Unified v1.1.2.0 for MC1.8

30 Oct 01:46
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Bugfix Release

  • Made Quick Load and opening MCEdit faster
  • Fixed crash with command block movement
  • Fixed command block commands losing x/y/z letters in selectors
  • Fixed placing things against bottom of world places them at y=1
  • Fixed tile entities and tile ticks not getting removed on clone
  • Fixed nudge-block selection getting stuck out of the world
  • Fixed compass pointing wrong direction in chunk view
  • Improved block picker search function

Separate source zip included in this release as the pre-generated one may be incorrect.
This release is a stopgap while we work out the kinks in the next version.

Hashes

  • Mac OS X 64bit MD5 Hash - 5b5197433cffd791578763e0636af49c
  • Windows 32bit MD5 Hash - e2cc94a3f4503a0eccbc7123438ad069
  • Windows 64bit MD5 Hash - 1e05ccbffde089a73023261de0c02157

MCEdit Unified v1.1.1.1 for MC1.8

17 Oct 21:17
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New

  • Added experimental localization functionality and a French translation, language needs to be set in the options using a localization string (such as en_US or fr_FR) and a translation added to the lang folder. Translation format subject to change as development continues.(Thanks @LaChal)
  • Added a Skull Editor (Similar to the Sign Editor)
  • Added basic command block editor
  • Added new varied fill and varied replace brushes (Thanks @Rubisk)
  • Added option to enable/disable command block coordinate change on copy/paste/clone/import (Thanks Naor2013)
  • Added Tile Tick support (Thanks @Skinny121)
    • Added "Delete Tile Ticks" option
    • Tile Ticks can now be exported/imported with schematics
  • Upgraded create shops filter (Thanks @DragonQuiz and @naor2013)
  • Scoreboard filter function can now create empty scoreboards

Changed

  • Filters moved to external folder, it can be found in the same location as the schematics folder
  • Changed open and load menu labels again
  • Block list refactored (Thanks @TrazLander)
  • Changed block selector menu
  • Various Block Render Updates/Fixes

Bug Fixes

  • Added missing entity entries
  • Fixed End Portal Frame Rotate/Mirror
  • Fixed MCEdit creating empty Players folder
  • Fixed time estimation (Thanks @naor2013)
  • Fixed Mac not using finder to find saves
  • Fixed stacked entities
  • Fixed ghost air entry in analyze
  • Fixed open and load functions being backward in esc menu
  • Fixed unsaved edits message not clearing between worlds
  • Fixed Alt-3 not working on Copy Biomes checkbox (thanks @naor2013)

Update: Hotfixed

  • Fixed Search box not working properly
  • Fixed accidental flood fill brush removal
  • Fixed transparency issues with some blocks
  • Fixed session lock error message

Update: Known issues

  • Quick Load might as well be called Slow Load at the moment if you have alot of worlds and large scoreboard files
  • Crash with moving command blocks with wrong coordinates in the commands
  • Moving command blocks sometimes loses x/y/z letters in @ selectors

Hashes

  • Mac OS X 64bit MD5 Hash - e2ca844f192b311961a5f3b926c26931
  • Windows 32bit MD5 Hash - cebeab9f045264c4eab85b8c8cda5e41
  • Windows 64bit MD5 Hash - de3bac5d4c237c826f83b5bf1f72f558

MCEdit Unified v1.1.0.1 for MC1.8

07 Oct 12:37
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Changes

  • Added ability for filters to interact with scoreboards (subject to changes/modification)
  • Added ability for filters to present custom dialogues
  • Filters are now outside the MCEdit directory like schematics are
  • Load & Open world have been changed to be clearer
  • Added log, standing sign, skull, banner, and nether portal rotations
  • Added filter update button, it will update filters that support it.
  • Fixed door rotations
  • Fixed painting rotation/mirroring error in 1.8 worlds
  • Fixed Open File dialog not being OSX native
  • Fixed invalid UUID's causing exceptions
  • Changed graphics options to match the other options panels
  • Disabled automatic crash reporting for now, it was broken anyway
  • Added basic update checking
  • Added quit hotkey to main menu.
  • Hotfix: Crash on loading world fixed

Hashes

  • Mac OS MD5 Hash - 1f99d46dcebd34488657765f40bd12d2
  • Windows 32bit MD5 Hash - 34d5abcfe82baa629d4415aee45a0757
  • Windows 64bit MD5 Hash - 79db954ff77615578906540761747daf

MCEdit Unified v1.0.11.0 for MC1.8

03 Oct 16:36
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Pre-release
  • Add MCEdit function usage for filters (Import/change selection/etc)
  • Add hook to allow filters to check themselves for updates
  • Add missing smooth double slabs and hay/quartz pillar orientations.
  • MCedit will now load the game directory from minecraft's launcher, meaning it's no longer hardcoded (Thanks @ezfe)
  • Fixed cursor in wrong place when using text fields in filters, they also default to empty now.
  • Fixed lava blocking light when it shouldn't
  • Fixed icon on windows builds
  • Fixed activator rail renderer
  • Fixed majority of block rotations/mirroring in clone tool
  • Fixed license button not working
  • Fixed damaged anvils
  • Fixed some blocks causing an x-ray effect (barriers, stained glass, etc)
  • Fixed enchanting renderer error

MCEdit Unified v1.0.10.0 for MC1.8

29 Sep 20:25
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Pre-release
  • Fixed forester filter working above 128
  • (Re)added container initialization, so you can edit chests and hoppers and such right after placing. Initialization is automatic on mouseover.
  • Fixed saplings rendering incorrectly
  • Fixed sea lanterns not giving off light
  • Fixed container ui crash when trying to edit nonexistant items
  • Reduced stack max to 64, larger values were preventing minecraft from saving changes made in game
  • Added support for snapshot land generation
  • Create shops filter updated thanks to TrinTrevellion
  • Fixed no players appearing in multiplayer maps and improved UUID handling
  • Removed requirement for map spawn to have blocks at 64, hasn't been needed since the flatland generator was added at least.

Added experimental mac build. If it turns out to work I'll make more. Built with 10.9 Mavericks, but should work with 10.6 and up. Requires XQuartz.

MCEdit Unified v1.0.9.5 for MC1.8

23 Sep 16:54
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Pre-release
  • Added the ability to change all control keybindings (Things like undo and save) for those with non-english keyboards. May require a MCEdit restart for the menus to update accordingly. Minor bug, it now allows you to set repeat keybindings, if someone knows how to make mcedit accept modifier keys when asking for input it can be reenabled, just try not to do it in the meantime :P.
  • Fixed 1.8 server jar retrieval and world generation (courtesy of Podshot)
  • Fixed transparent pixels in nether quartz ore.