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The sub index for vertex attributes, like multiple color sets or multiple UV sets, will always be written as 0 for each attribute. This can somehow result in alpha blending issues or other possible rendering issues, and when corrected manually (or when ran through ssbh_data_py) solves the problem.
The text was updated successfully, but these errors were encountered:
The sub index for vertex attributes, like multiple color sets or multiple UV sets, will always be written as 0 for each attribute. This can somehow result in alpha blending issues or other possible rendering issues, and when corrected manually (or when ran through ssbh_data_py) solves the problem.
The text was updated successfully, but these errors were encountered: