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Would it be posible for StudioSB to read from a .MTL the material names assigned to the meshes for the models loaded from .FBX/.DAE and use that information to apply the same name material StudioSB loaded from the .numatb? This would save a bit of time avoiding having to assign materials mostly manually. Last time I modded Megaman his eyes and expresions weren't named clear enough to just guess what was what to select them all and assign the appropriate material.
The text was updated successfully, but these errors were encountered:
MTL is just for wavefront obj. Collada dae and fbx have some limited support for materials. It's definitely possible to add this, but it may require someone to also patch IONet, which handles some of the file IO for model formats in StudioSB.
Would it be posible for StudioSB to read from a .MTL the material names assigned to the meshes for the models loaded from .FBX/.DAE and use that information to apply the same name material StudioSB loaded from the .numatb? This would save a bit of time avoiding having to assign materials mostly manually. Last time I modded Megaman his eyes and expresions weren't named clear enough to just guess what was what to select them all and assign the appropriate material.
The text was updated successfully, but these errors were encountered: