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Min/Mag filter doesn't change to Nearest Neighbor unless you preview the texture in Textures #48

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feelingLaserSharp opened this issue Aug 12, 2020 · 0 comments
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bug Something isn't working low priority This will not be worked on any time soon

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@feelingLaserSharp
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feelingLaserSharp commented Aug 12, 2020

I made an edit to make Link's def_link_001's col texture scale with nearest neighbor by setting the Unk4 and MinFilter values to 0. It works just fine ingame, but it won't show up in StudioSB unless you go to the Textures tab and view the texture that has that MinFilter value. Once you do this, it will properly preview. This is not exclusive to this material and I was able to also replicate it on other materials like squirtle's transparent eye textures.

steve

@feelingLaserSharp feelingLaserSharp changed the title Min/Mag filter doesn't load unless you preview the texture in Textures Min/Mag filter doesn't change to Nearest Neighbor unless you preview the texture in Textures Aug 12, 2020
@ScanMountGoat ScanMountGoat added low priority This will not be worked on any time soon bug Something isn't working labels Aug 29, 2020
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