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StudioSB refuses to load an FBX skinned to a custom skeleton, setting "use existing skeleton" still doesnt fix this. It will import as SMD but the rig is broken upon import.
The text was updated successfully, but these errors were encountered:
StudioSB refuses to load an FBX skinned to a custom skeleton, setting "use existing skeleton" still doesnt fix this. It will import as SMD but the rig is broken upon import.
The text was updated successfully, but these errors were encountered: