Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Texture and material names not exporting to collada correctly #40

Open
ninetalescommander opened this issue Jul 4, 2020 · 4 comments
Open

Comments

@ninetalescommander
Copy link

I don't know if there's a way to do this currently but whenever I import the models that StudioSB has exported into Blender, the textures don't auto-load and I have to manually apply them which can be a pain since these models have quite a lot of textures to work with.
Also, kinda related to this but, would it be possible to have the default material names stay intact? When I check them in Blender they are all like "SFX_PBS_010000000800824f_opaque" which isn't the default names.

@Demonslayerx8
Copy link

actually, those are the proper names, the stuff named like def_kamuiF_001, or alp_hair are just codenames/labels for the materials.

Example here
image

@ninetalescommander
Copy link
Author

Okay but that still doesn't answer my question; How do I get the textures to auto-load when I import to Blender?

@Demonslayerx8
Copy link

gotta do it all manually I suppose... it's what I do with 3ds max.

@ninetalescommander
Copy link
Author

Meh, forget that, I'll just use the numdlb importer instead.

@ScanMountGoat ScanMountGoat changed the title Textures don't auto-load Texture and material names not exporting to collada correctly Sep 1, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants