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appveyor.yml
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appveyor.yml
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configuration: Release
image: Visual Studio 2017
branches:
only:
- master
before_build:
- ps: nuget restore
build:
verbosity: minimal
deploy:
tag: LatestCommit
release: StudioSB [Latest Commit]
description: 'This build is updated every time a commit is pushed to the master branch.\n\nMessage: $(APPVEYOR_REPO_COMMIT_MESSAGE)\n\n Timestamp: $(APPVEYOR_REPO_COMMIT_TIMESTAMP)'
provider: GitHub
auth_token:
secure: xauaTCyRR7zXmIIk4uXxttIa2s/DKhiMVYbGn6BMy/suM2ow6gUe0GNrnS+d1Q/q
artifact: StudioSB.zip
draft: false
prerelease: true
force_update: true
on:
branch: master
after_build:
- 7z a "StudioSB.zip" "%APPVEYOR_BUILD_FOLDER%\StudioSB\bin\Release\StudioSB.exe"
- 7z a "StudioSB.zip" "%APPVEYOR_BUILD_FOLDER%\StudioSB\bin\Release\StudioSB.exe.config"
- 7z a "StudioSB.zip" "%APPVEYOR_BUILD_FOLDER%\StudioSB\bin\Release\OpenTK.dll"
- 7z a "StudioSB.zip" "%APPVEYOR_BUILD_FOLDER%\StudioSB\bin\Release\OpenTK.GLControl.dll"
- 7z a "StudioSB.zip" "%APPVEYOR_BUILD_FOLDER%\StudioSB\bin\Release\lib"
- 7z a "StudioSB.zip" "%APPVEYOR_BUILD_FOLDER%\StudioSB\bin\Release\DefaultTextures"
- 7z a "StudioSB.zip" "%APPVEYOR_BUILD_FOLDER%\StudioSB\bin\Release\Shaders"
- appveyor PushArtifact "StudioSB.zip"