-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsoundplayer_shuttle.xml
565 lines (536 loc) · 46.9 KB
/
soundplayer_shuttle.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
<?xml version="1.0" encoding="utf-8"?>
<!--
↓↓↓ Unique per-player sound system ↓↓↓
This system allows for each player to hear sonar pings differently by playing the sound locally for each player in the radius.
A different ping will be played depending on the player's circumstances e.g. In/out of water, distance, sonar protection.
-->
<Afflictions>
<Affliction
identifier = "sonarsoundsshuttle"
maxstrength = "100"
showiconthreshold = "1000">
<!-- Distance: Far. -->
<Effect minstrength = "0" maxstrength = "25">
<!-- Apply air sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional InWater = "false" />
<Conditional serversidelua="lteq 0"/>
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingAirFarShuttle" strength="1" />
</StatusEffect>
<!-- Apply water sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "! sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingWaterFarShuttle" strength="1" />
</StatusEffect>
<!-- Apply suit sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingSuitFarShuttle" strength="1" />
</StatusEffect>
<!-- Remove affliction. -->
<StatusEffect target="Character" disabledeltatime="true">
<ReduceAffliction identifier="sonarsoundsshuttle" amount="1000"/>
</StatusEffect>
</Effect>
<!-- Distance: Medium. -->
<Effect minstrength = "25" maxstrength = "50">
<!-- Apply air sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional InWater = "false" />
<Conditional serversidelua="lteq 0"/>
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingAirFarShuttle" strength="1" />
</StatusEffect>
<!-- Apply water sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "! sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingWaterMediumShuttle" strength="1" />
</StatusEffect>
<!-- Apply suit sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingSuitMediumShuttle" strength="1" />
</StatusEffect>
<!-- Remove affliction. -->
<StatusEffect target="Character" disabledeltatime="true">
<ReduceAffliction identifier="sonarsoundsshuttle" amount="1000"/>
</StatusEffect>
</Effect>
<!-- Distance: Close. -->
<Effect minstrength = "50" maxstrength = "75">
<!-- Apply air sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional InWater = "false" />
<Conditional serversidelua="lteq 0"/>
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingAirMediumShuttle" strength="1" />
</StatusEffect>
<!-- Apply water sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "! sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingWaterCloseShuttle" strength="1" />
</StatusEffect>
<!-- Apply suit sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingSuitCloseShuttle" strength="1" />
</StatusEffect>
<!-- Remove affliction. -->
<StatusEffect target="Character" disabledeltatime="true">
<ReduceAffliction identifier="sonarsoundsshuttle" amount="1000"/>
</StatusEffect>
</Effect>
<!-- Distance: Very Close. -->
<Effect minstrength = "75" maxstrength = "100">
<!-- Apply air sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional sonarsoundsshuttle = "gt 95" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "false" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingAirCloseShuttle" strength="1" />
</StatusEffect>
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional sonarsoundsshuttle = "lteq 95" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "false" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingAirMediumShuttle" strength="1" />
</StatusEffect>
<!-- Apply water sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "! sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingWaterVeryCloseShuttle" strength="1" />
</StatusEffect>
<!-- Apply suit sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingSuitVeryCloseShuttle" strength="1" />
</StatusEffect>
<!-- Remove affliction. -->
<StatusEffect target="Character" disabledeltatime="true">
<ReduceAffliction identifier="sonarsoundsshuttle" amount="1000"/>
</StatusEffect>
</Effect>
</Affliction>
<!-- Air pings. -->
<Affliction identifier="sonarPingAirCloseShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingAirCloseShuttle1.ogg" volume="0.65"/>
<sound file="%ModDir%/Sounds/sonarPingAirCloseShuttle2.ogg" volume="0.65"/>
<Affliction identifier="sonarTailAirCloseShuttle" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingAirCloseShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingAirMediumShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingAirMediumShuttle1.ogg" volume="0.65"/>
<sound file="%ModDir%/Sounds/sonarPingAirMediumShuttle2.ogg" volume="0.65"/>
<Affliction identifier="sonarTailAirMediumShuttle" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingAirMediumShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingAirFarShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingAirFarShuttle1.ogg" volume="0.7"/>
<sound file="%ModDir%/Sounds/sonarPingAirFarShuttle2.ogg" volume="0.7"/>
<Affliction identifier="sonarTailAirFarShuttle" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingAirFarShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<!-- Water pings. -->
<Affliction identifier="sonarPingWaterVeryCloseShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterVeryCloseShuttle1.ogg" volume="0.3" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterVeryCloseShuttle2.ogg" volume="0.3" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterVeryCloseShuttle3.ogg" volume="0.3" dontmuffle="true"/>
<Affliction identifier="sonarTailWaterVeryCloseShuttle" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingWaterVeryCloseShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingWaterCloseShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterCloseShuttle1.ogg" volume="0.5" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterCloseShuttle2.ogg" volume="0.5" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterCloseShuttle3.ogg" volume="0.5" dontmuffle="true"/>
<Affliction identifier="sonarTailWaterCloseShuttle" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingWaterCloseShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingWaterMediumShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterMediumShuttle1.ogg" volume="0.6" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterMediumShuttle2.ogg" volume="0.6" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterMediumShuttle3.ogg" volume="0.6" dontmuffle="true"/>
<Affliction identifier="sonarTailWaterMediumShuttle" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingWaterMediumShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingWaterFarShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterFarShuttle1.ogg" volume="1" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterFarShuttle2.ogg" volume="1" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterFarShuttle3.ogg" volume="1" dontmuffle="true"/>
<Affliction identifier="sonarTailWaterFarShuttle" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingWaterFarShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<!-- Suit pings. -->
<Affliction identifier="sonarPingSuitVeryCloseShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitVeryCloseShuttle1.ogg" volume="1.9" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitVeryCloseShuttle2.ogg" volume="1.9" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitVeryCloseShuttle3.ogg" volume="1.9" dontmuffle="true"/>
<Affliction identifier="sonarTailSuitVeryCloseShuttle" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingSuitVeryCloseShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingSuitCloseShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitCloseShuttle1.ogg" volume="1.5" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitCloseShuttle2.ogg" volume="1.5" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitCloseShuttle3.ogg" volume="1.5" dontmuffle="true"/>
<Affliction identifier="sonarTailSuitCloseShuttle" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingSuitCloseShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingSuitMediumShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitMediumShuttle1.ogg" volume="1.8" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitMediumShuttle2.ogg" volume="1.8" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitMediumShuttle3.ogg" volume="1.8" dontmuffle="true"/>
<Affliction identifier="sonarTailSuitMediumShuttle" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingSuitMediumShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingSuitFarShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitFarShuttle1.ogg" volume="0.4" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitFarShuttle2.ogg" volume="0.4" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitFarShuttle3.ogg" volume="0.4" dontmuffle="true"/>
<Affliction identifier="sonarTailSuitFarShuttle" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingSuitFarShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<!--
The afflictions below only play sounds. Specifically, the last 2 seconds, or "Tail", of a ping.
Each sound is set to play after a delay of 2 seconds. This is to allow the first half of the sound, the "Ping", to be played first.
Why is it necessary to split the sounds into two parts?
For 3 reasons.
1. Active sonar pings every 2.0 seconds (hard-coded).
2. Our ping sounds are longer than 2.0 seconds (3.99 seconds).
3. After a Status Effect plays a sound, it can only play it again once it's finished; in other words, the sounds don't stack.
So, if you play a 4-second sound every 2 seconds, it won't work. Instead, it will play a 4-second sound every 4 seconds, missing every 2nd ping.
An exception to this rule is sounds played within item tags, but unfortunately, because we're using an explosion to apply sounds to players,
it takes us outside the <Sonar> tag, and we're forced to devise our own solution for playing 4-second sounds in a 2-second interval.
The solution is cutting the 4-second sounds in half to fit the 2.0-second ping interval. This means we're playing two different 2-second sounds every 2.0 seconds.
To prevent them playing on top of each other, add a 2-second delay on the 2nd sound, so it plays at the end of the first sound, creating a seamless 4-second sound being played every 2.0 seconds.
It should be noted that achieving this technique with sounds longer than 4.0 seconds would require cutting it into additional pieces.
For example, a 6-second sound would require three 2-second sounds to be played at once, one with a 2-second delay, and one with a 4-second delay.
-->
<!-- Air tails. -->
<Affliction identifier="sonarTailAirCloseShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true" />
<sound file="%ModDir%/Sounds/sonarTailAirCloseShuttle1.ogg" volume="0.65"/>
<sound file="%ModDir%/Sounds/sonarTailAirCloseShuttle2.ogg" volume="0.65"/>
<ReduceAffliction identifier="sonarTailAirCloseShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailAirMediumShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true" />
<sound file="%ModDir%/Sounds/sonarTailAirMediumShuttle1.ogg" volume="0.65"/>
<sound file="%ModDir%/Sounds/sonarTailAirMediumShuttle2.ogg" volume="0.65"/>
<ReduceAffliction identifier="sonarTailAirMediumShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailAirFarShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true" />
<sound file="%ModDir%/Sounds/sonarTailAirFarShuttle1.ogg" volume="0.7"/>
<sound file="%ModDir%/Sounds/sonarTailAirFarShuttle2.ogg" volume="0.7"/>
<ReduceAffliction identifier="sonarTailAirFarShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<!-- Water tails. -->
<Affliction identifier="sonarTailWaterVeryCloseShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterVeryCloseShuttle1.ogg" volume="0.30" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterVeryCloseShuttle2.ogg" volume="0.30" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterVeryCloseShuttle3.ogg" volume="0.30" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterVeryClose1.ogg" volume="0.30" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterVeryClose2.ogg" volume="0.30" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterVeryClose3.ogg" volume="0.30" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailWaterVeryCloseShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailWaterCloseShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer = "true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterCloseShuttle1.ogg" volume="0.50" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterCloseShuttle2.ogg" volume="0.50" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterCloseShuttle3.ogg" volume="0.50" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterClose1.ogg" volume="0.50" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterClose2.ogg" volume="0.50" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailWaterCloseShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailWaterMediumShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer = "true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterMediumShuttle1.ogg" volume="0.60" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterMediumShuttle2.ogg" volume="0.60" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterMediumShuttle3.ogg" volume="0.60" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailWaterMediumShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailWaterFarShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer = "true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterFarShuttle1.ogg" volume="1" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterFarShuttle2.ogg" volume="1" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterFarShuttle3.ogg" volume="1" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailWaterFarShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<!-- Suit tails. -->
<Affliction identifier="sonarTailSuitVeryCloseShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer = "true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitVeryCloseShuttle1.ogg" volume="1.9" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitVeryCloseShuttle2.ogg" volume="1.9" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitVeryCloseShuttle3.ogg" volume="1.9" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailSuitVeryCloseShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailSuitCloseShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer = "true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitCloseShuttle1.ogg" volume="1.5" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitCloseShuttle2.ogg" volume="1.5" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitCloseShuttle3.ogg" volume="1.5" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailSuitCloseShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailSuitMediumShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer = "true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitMediumShuttle1.ogg" volume="1.8" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitMediumShuttle2.ogg" volume="1.8" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitMediumShuttle3.ogg" volume="1.8" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailSuitMediumShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailSuitFarShuttle" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer = "true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitFarShuttle1.ogg" volume="0.4" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitFarShuttle2.ogg" volume="0.4" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitFarShuttle3.ogg" volume="0.4" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailSuitFarShuttle" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction
identifier = "sonarsoundsshuttledirectional"
maxstrength = "100"
showiconthreshold = "1000">
<!-- Distance: Far. -->
<Effect minstrength = "0" maxstrength = "25">
<!-- Apply directional air sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional InWater = "false" />
<Conditional serversidelua="lteq 0"/>
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingAirFarShuttleDirectional" strength="1" />
</StatusEffect>
<!-- Apply directional water sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "! sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingWaterFarShuttleDirectional" strength="1" />
</StatusEffect>
<!-- Apply directional suit sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingSuitFarShuttleDirectional" strength="1" />
</StatusEffect>
<!-- Remove affliction. -->
<StatusEffect target="Character" disabledeltatime="true">
<ReduceAffliction identifier="sonarsoundsshuttledirectional" amount="1000"/>
</StatusEffect>
</Effect>
<!-- Distance: Medium. -->
<Effect minstrength = "25" maxstrength = "50">
<!-- Apply directional air sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional InWater = "false" />
<Conditional serversidelua="lteq 0"/>
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingAirFarShuttleDirectional" strength="1" />
</StatusEffect>
<!-- Apply directional water sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "! sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingWaterMediumShuttleDirectional" strength="1" />
</StatusEffect>
<!-- Apply directional suit sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingSuitMediumShuttleDirectional" strength="1" />
</StatusEffect>
<!-- Remove affliction. -->
<StatusEffect target="Character" disabledeltatime="true">
<ReduceAffliction identifier="sonarsoundsshuttledirectional" amount="1000"/>
</StatusEffect>
</Effect>
<!-- Distance: Close. -->
<Effect minstrength = "50" maxstrength = "75">
<!-- Apply directional air sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional InWater = "false" />
<Conditional serversidelua="lteq 0"/>
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingAirMediumShuttleDirectional" strength="1" />
</StatusEffect>
<!-- Apply directional water sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "! sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingWaterCloseShuttleDirectional" strength="1" />
</StatusEffect>
<!-- Apply directional suit sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingSuitCloseShuttleDirectional" strength="1" />
</StatusEffect>
<!-- Remove affliction. -->
<StatusEffect target="Character" disabledeltatime="true">
<ReduceAffliction identifier="sonarsoundsshuttledirectional" amount="1000"/>
</StatusEffect>
</Effect>
<!-- Distance: Very Close. -->
<Effect minstrength = "75" maxstrength = "100">
<!-- Apply directional air sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional sonarsoundsdirectional = "gt 95" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "false" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingAirCloseShuttleDirectional" strength="1" />
</StatusEffect>
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional sonarsoundsdirectional = "lteq 95" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "false" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingAirMediumShuttleDirectional" strength="1" />
</StatusEffect>
<!-- Apply directional water sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "! sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingWaterVeryCloseShuttleDirectional" strength="1" />
</StatusEffect>
<!-- Apply directional suit sounds -->
<StatusEffect target="Character" disabledeltatime="true" comparison="and" >
<Conditional HasStatusTag = "sonarprotection" />
<Conditional serversidelua="lteq 0"/>
<Conditional InWater = "true" />
<Conditional ishuman = "true" />
<Affliction identifier="sonarPingSuitVeryCloseShuttleDirectional" strength="1" />
</StatusEffect>
<!-- Remove affliction. -->
<StatusEffect target="Character" disabledeltatime="true">
<ReduceAffliction identifier="sonarsoundsshuttledirectional" amount="1000"/>
</StatusEffect>
</Effect>
</Affliction>
<!-- ↓↓↓ DIRECTIONAL SOUNDS ↓↓↓ -->
<!-- Directional Air pings. -->
<Affliction identifier="sonarPingAirCloseShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingAirCloseShuttle1_Directional.ogg" volume="1.0"/>
<sound file="%ModDir%/Sounds/sonarPingAirCloseShuttle2_Directional.ogg" volume="1.0"/>
<Affliction identifier="sonarTailAirCloseShuttleDirectional" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingAirCloseShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingAirMediumShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingAirMediumShuttle1_Directional.ogg" volume="1.0"/>
<sound file="%ModDir%/Sounds/sonarPingAirMediumShuttle2_Directional.ogg" volume="1.0"/>
<Affliction identifier="sonarTailAirMediumShuttleDirectional" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingAirMediumShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingAirFarShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingAirFarShuttle1_Directional.ogg" volume="1.0"/>
<sound file="%ModDir%/Sounds/sonarPingAirFarShuttle2_Directional.ogg" volume="1.0"/>
<Affliction identifier="sonarTailAirFarShuttleDirectional" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingAirFarShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<!-- Directional Water pings. -->
<Affliction identifier="sonarPingWaterVeryCloseShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterMediumShuttle1_Directional.ogg" volume="0.9" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterMediumShuttle2_Directional.ogg" volume="0.9" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterMediumShuttle3_Directional.ogg" volume="0.9" dontmuffle="true"/>
<Affliction identifier="sonarTailWaterVeryCloseShuttleDirectional" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingWaterVeryCloseShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingWaterCloseShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterMediumShuttle1_Directional.ogg" volume="0.8" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterMediumShuttle2_Directional.ogg" volume="0.8" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterMediumShuttle3_Directional.ogg" volume="0.8" dontmuffle="true"/>
<Affliction identifier="sonarTailWaterCloseShuttleDirectional" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingWaterCloseShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingWaterMediumShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterFarShuttle1_Directional.ogg" volume="0.8" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterFarShuttle2_Directional.ogg" volume="0.8" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterFarShuttle3_Directional.ogg" volume="0.8" dontmuffle="true"/>
<Affliction identifier="sonarTailWaterMediumShuttleDirectional" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingWaterMediumShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingWaterFarShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterFarShuttle1_Directional.ogg" volume="0.7" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterFarShuttle2_Directional.ogg" volume="0.7" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingWaterFarShuttle3_Directional.ogg" volume="0.7" dontmuffle="true"/>
<Affliction identifier="sonarTailWaterFarShuttleDirectional" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingWaterFarShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<!-- Directional Suit pings. -->
<Affliction identifier="sonarPingSuitVeryCloseShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitMediumShuttle1_Directional.ogg" volume="1.2" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitMediumShuttle2_Directional.ogg" volume="1.2" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitMediumShuttle3_Directional.ogg" volume="1.2" dontmuffle="true"/>
<Affliction identifier="sonarTailSuitVeryCloseShuttleDirectional" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingSuitVeryCloseShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingSuitCloseShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitMediumShuttle1_Directional.ogg" volume="1.1" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitMediumShuttle2_Directional.ogg" volume="1.1" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitMediumShuttle3_Directional.ogg" volume="1.1" dontmuffle="true"/>
<Affliction identifier="sonarTailSuitCloseShuttleDirectional" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingSuitCloseShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingSuitMediumShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitFarShuttle1_Directional.ogg" volume="0.8" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitFarShuttle2_Directional.ogg" volume="0.8" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitFarShuttle3_Directional.ogg" volume="0.8" dontmuffle="true"/>
<Affliction identifier="sonarTailSuitMediumShuttleDirectional" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingSuitMediumShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarPingSuitFarShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitFarShuttle1_Directional.ogg" volume="0.7" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitFarShuttle2_Directional.ogg" volume="0.7" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarPingSuitFarShuttle3_Directional.ogg" volume="0.7" dontmuffle="true"/>
<Affliction identifier="sonarTailSuitFarShuttleDirectional" amount="1" />
</StatusEffect> <StatusEffect target="Character" delay="0.1" disabledeltatime="true"> <ReduceAffliction identifier="sonarPingSuitFarShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<!-- Directional Air tails. -->
<Affliction identifier="sonarTailAirCloseShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true" />
<sound file="%ModDir%/Sounds/sonarTailAirCloseShuttle1_Directional.ogg" volume="1.0"/>
<sound file="%ModDir%/Sounds/sonarTailAirCloseShuttle2_Directional.ogg" volume="1.0"/>
<ReduceAffliction identifier="sonarTailAirCloseShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailAirMediumShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true" />
<sound file="%ModDir%/Sounds/sonarTailAirMediumShuttle1_Directional.ogg" volume="1.0"/>
<sound file="%ModDir%/Sounds/sonarTailAirMediumShuttle2_Directional.ogg" volume="1.0"/>
<ReduceAffliction identifier="sonarTailAirMediumShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailAirFarShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true" />
<sound file="%ModDir%/Sounds/sonarTailAirFarShuttle1_Directional.ogg" volume="1.0"/>
<sound file="%ModDir%/Sounds/sonarTailAirFarShuttle2_Directional.ogg" volume="1.0"/>
<ReduceAffliction identifier="sonarTailAirFarShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<!-- Directional Water tails. -->
<Affliction identifier="sonarTailWaterVeryCloseShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterMediumShuttle1_Directional.ogg" volume="0.9" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterMediumShuttle2_Directional.ogg" volume="0.9" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterMediumShuttle3_Directional.ogg" volume="0.9" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailWaterVeryCloseShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailWaterCloseShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer = "true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterMediumShuttle1_Directional.ogg" volume="0.8" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterMediumShuttle2_Directional.ogg" volume="0.8" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterMediumShuttle3_Directional.ogg" volume="0.8" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailWaterCloseShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailWaterMediumShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer = "true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterFarShuttle1_Directional.ogg" volume="0.8" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterFarShuttle2_Directional.ogg" volume="0.8" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailWaterMediumShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailWaterFarShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer = "true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterFarShuttle1_Directional.ogg" volume="0.7" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailWaterFarShuttle2_Directional.ogg" volume="0.7" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailWaterFarShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<!-- Directional Suit tails. -->
<Affliction identifier="sonarTailSuitVeryCloseShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer = "true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitMediumShuttle1_Directional.ogg" volume="1.2" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitMediumShuttle2_Directional.ogg" volume="1.2" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitMediumShuttle3_Directional.ogg" volume="1.2" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailSuitVeryCloseShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailSuitCloseShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer = "true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitMediumShuttle1_Directional.ogg" volume="1.1" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitMediumShuttle2_Directional.ogg" volume="1.1" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitMediumShuttle3_Directional.ogg" volume="1.1" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailSuitCloseShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailSuitMediumShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer = "true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitFarShuttle1_Directional.ogg" volume="0.8" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitFarShuttle2_Directional.ogg" volume="0.8" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitFarShuttle3_Directional.ogg" volume="0.8" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailSuitMediumShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
<Affliction identifier="sonarTailSuitFarShuttleDirectional" maxstrength="1" showiconthreshold="1000"> <Effect minstrength="0" maxstrength="1"> <StatusEffect target="Character" delay="1.98" disabledeltatime="true" stackable="false"> <Conditional IsLocalPlayer = "true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitFarShuttle1_Directional.ogg" volume="0.7" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitFarShuttle2_Directional.ogg" volume="0.7" dontmuffle="true"/>
<sound file="%ModDir%/Sounds/sonarTailSuitFarShuttle3_Directional.ogg" volume="0.7" dontmuffle="true"/>
<ReduceAffliction identifier="sonarTailSuitFarShuttleDirectional" amount="10"/> </StatusEffect> </Effect> </Affliction>
</Afflictions>