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Entity.cs
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Entity.cs
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using SquareGraphics;
namespace KosmiczniNajeźdźcy
{
public abstract class Entity : IDrawable, IMovable
{
protected SquareGraphic graphic;
public virtual SquareGraphic Graphic { get => graphic; set => graphic = value; }
private Point pos;
public Point Pos { get => pos; }
private Point prevPos;
protected bool colliderEnabled = true;
protected bool allowUpDownMove = true;
private bool isDead = false;
public bool IsDead { get => isDead; }
private bool isVisible = true;
protected bool IsVisible
{
get => isVisible;
set
{
if (value == false) doUndraw = true;
isVisible = value;
}
}
private bool doUndraw = false;
protected bool DoUndraw
{
get => doUndraw;
set
{
if (value == true) doUndraw = true;
}
}
public Entity(Point pos, int pixelSize, bool allowUpDownMove, SquareGraphic graphic)
{
this.pos = pos;
this.colliderEnabled = true;
this.allowUpDownMove = allowUpDownMove;
this.graphic = graphic;
this.prevPos = pos;
}
virtual public void Refresh(Graphics g)
{
if (doUndraw)
{
doUndraw = false;
Graphic.Draw(g, Pos, Color.Black);
}
if (IsVisible)
{
if (prevPos != Pos)
{
Graphic.Draw(g, prevPos, Color.Black);
prevPos = Pos;
}
Graphic.Draw(g, Pos);
}
}
public virtual void MoveTo(int x, int y)
{
MoveTo(x, y, true);
}
protected void MoveTo(int x, int y, bool checkBounds)
{
if (!IsDead)
{
if (checkBounds)
{
prevPos = Pos;
if (!(x < 0 || x > 700 - Graphic.Size.Width))
{
pos.X = x;
}
if (!(!allowUpDownMove || y < 70 || y > 800 - Graphic.Size.Height))
{
pos.Y = y;
}
}
else
{
if (allowUpDownMove)
{
pos.Y = y;
}
pos.X = x;
}
}
}
public virtual void MoveBy(int dx, int dy, bool checkBounds = true)
{
MoveTo(this.Pos.X + dx, this.Pos.Y + dy, checkBounds);
}
/// <summary>
/// Deals damage to entity
/// </summary>
/// <param name="bulletX"></param>
/// <param name="bulletY"></param>
/// <returns>0 when fatal damage, 1 if not</returns>
virtual public int ReciveDamage(int bulletX, int bulletY)
{
this.Die();
return 0;
}
public int ReciveDamage()
{
return ReciveDamage(0, 0);
}
protected void Die()
{
IsVisible = false;
colliderEnabled = false;
isDead = true;
}
/// <summary>
/// Is part of entity at this location
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns>True if is</returns>
public virtual bool IsAt(int x, int y)
{
if (!colliderEnabled)
{
return false;
}
if (x >= Pos.X && x < Pos.X+graphic.Size.Width)
{
if (y >= Pos.Y && y< Pos.Y + graphic.Size.Height)
{
return true;
}
}
return false;
}
}
}