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script.js
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let gameSeq = [];
let userSeq = [];
let btns = ["blue", "yellow", "green", "purple"];
let started = false;
let level = 0;
let h2 = document.querySelector("h2");
document.addEventListener("keypress", function () {
if (started == false) {
console.log("Game started");
started = true;
levelUp();
}
});
function gameFlash(btn) {
btn.classList.add("flash");
setTimeout(function () {
btn.classList.remove("flash");
}, 250)
}
function userFlash(btn) {
btn.classList.add("userFlash");
setTimeout(function () {
btn.classList.remove("userFlash");
}, 250)
}
function levelUp() {
userSeq = [];
level++;
h2.innerText = `Level ${level}`
let randomIdx = Math.floor(Math.random() * 3);
let randomClr = btns[randomIdx];
let randomBtn = document.querySelector(`.${randomClr}`)
gameSeq.push(randomClr);
gameFlash(randomBtn);
};
function checkSeq(idx) {
// console.log(`Current level = ${level}`);
// let idx = level - 1;
if (userSeq[idx] === gameSeq[idx]) {
if (userSeq.length == gameSeq.length) {
setTimeout(levelUp, 1000)
}
}
else {
h2.innerHTML = `GAME OVER! Your Score was <b>${level * 10}.</b> <br>Press any key to Restart.`;
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function () {
document.querySelector("body").style.backgroundColor = "#32706c";
}, 150);
reset();
}
}
function btnPress() {
let btn = this;
userFlash(btn);
userClr = btn.getAttribute("id");
// console.log(userClr);
userSeq.push(userClr);
checkSeq(userSeq.length - 1);
}
let allBtns = document.querySelectorAll(".btn");
for (btn of allBtns) {
btn.addEventListener("click", btnPress);
}
function reset() {
started = false;
gameSeq = [];
userSeq = [];
level = 0;
}