You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
# TODO: should be checking if player is snapped to tile (or emit some sort of even once a player fully passes "into" a tile) instead, but beware of physics processing so fast that the player teleports through at high movespeeds
if player.is_idle():
var subtile_coord := Utils.subtile_coord_for_position(player.position, $TileMap as TileMap)